[GM Commands] Split GM Commands Into Separate Files (#1766)

* Split GM commands into their own files

* Code cleanup
This commit is contained in:
Chris Miles
2021-11-14 22:48:47 -06:00
committed by GitHub
parent 293361a1f7
commit 0550fcfd3f
291 changed files with 19224 additions and 15798 deletions
+33
View File
@@ -0,0 +1,33 @@
#include "../client.h"
#include "../corpse.h"
void command_save(Client *c, const Seperator *sep)
{
if (c->GetTarget() == 0) {
c->Message(Chat::White, "Error: no target");
}
else if (c->GetTarget()->IsClient()) {
if (c->GetTarget()->CastToClient()->Save(2)) {
c->Message(Chat::White, "%s successfully saved.", c->GetTarget()->GetName());
}
else {
c->Message(Chat::White, "Manual save for %s failed.", c->GetTarget()->GetName());
}
}
else if (c->GetTarget()->IsPlayerCorpse()) {
if (c->GetTarget()->CastToMob()->Save()) {
c->Message(
Chat::White,
"%s successfully saved. (dbid=%u)",
c->GetTarget()->GetName(),
c->GetTarget()->CastToCorpse()->GetCorpseDBID());
}
else {
c->Message(Chat::White, "Manual save for %s failed.", c->GetTarget()->GetName());
}
}
else {
c->Message(Chat::White, "Error: target not a Client/PlayerCorpse");
}
}