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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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#include "../client.h"
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void command_picklock(Client *c, const Seperator *sep)
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{
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Mob *target = c->GetTarget();
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if (!target) {
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c->Message(Chat::Red, "You must have a target.");
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return;
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}
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if (target->IsNPC()) {
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if (c->HasSkill(EQ::skills::SkillPickLock)) {
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if (DistanceSquaredNoZ(c->GetPosition(), target->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse)) {
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c->Message(Chat::Red, "%s is too far away.", target->GetCleanName());
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return;
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}
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c->HandleLDoNPickLock(target->CastToNPC(), c->GetSkill(EQ::skills::SkillPickLock), LDoNTypeMechanical);
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}
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else {
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c->Message(Chat::Red, "You do not have the pick locks skill.");
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}
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}
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}
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