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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+97
@@ -0,0 +1,97 @@
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#include "../client.h"
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void command_npcspawn(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Command Syntax: #npcspawn [Add|Create|Delete|Remove|Update]");
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return;
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}
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if (!(c->GetTarget() && c->GetTarget()->IsNPC())) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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NPC *target = c->GetTarget()->CastToNPC();
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std::string spawn_type = str_tolower(sep->arg[1]);
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uint32 extra = 0;
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bool is_add = spawn_type.find("add") != std::string::npos;
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bool is_create = spawn_type.find("create") != std::string::npos;
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bool is_delete = spawn_type.find("delete") != std::string::npos;
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bool is_remove = spawn_type.find("remove") != std::string::npos;
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bool is_update = spawn_type.find("update") != std::string::npos;
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if (!is_add && !is_create && !is_delete && !is_remove && !is_update) {
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c->Message(Chat::White, "Command Syntax: #npcspawn [Add|Create|Delete|Remove|Update]");
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return;
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}
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if (is_add || is_create) {
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extra = (
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sep->IsNumber(2) ?
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(
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is_add ?
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std::stoi(sep->arg[2]) :
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1
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) : (
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is_add ?
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1200 :
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0
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)
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); // Default to 1200 for Add, 0 for Create if not set
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content_db.NPCSpawnDB(
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is_add ? NPCSpawnTypes::AddNewSpawngroup : NPCSpawnTypes::CreateNewSpawn,
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zone->GetShortName(),
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zone->GetInstanceVersion(),
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c,
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target,
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extra
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn {} | Name: {} ({})",
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is_add ? "Added" : "Created",
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target->GetCleanName(),
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target->GetID()
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).c_str()
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);
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}
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else if (is_delete || is_remove || is_update) {
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uint8 spawn_update_type = (
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is_delete ?
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NPCSpawnTypes::DeleteSpawn :
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(
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is_remove ?
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NPCSpawnTypes::RemoveSpawn :
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NPCSpawnTypes::UpdateAppearance
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)
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);
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std::string spawn_message = (
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is_delete ?
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"Deleted" :
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(
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is_remove ?
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"Removed" :
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"Updated"
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)
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);
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content_db.NPCSpawnDB(
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spawn_update_type,
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zone->GetShortName(),
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zone->GetInstanceVersion(),
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c,
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target
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Spawn {} | Name: {} ({})",
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spawn_message,
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target->GetCleanName(),
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target->GetID()
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).c_str()
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);
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}
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}
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