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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+94
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#include "../client.h"
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void command_npccast(Client *c, const Seperator *sep)
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{
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if (c->GetTarget() && c->GetTarget()->IsNPC()) {
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NPC *target = c->GetTarget()->CastToNPC();
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if (!sep->IsNumber(1) && sep->arg[1] && sep->IsNumber(2)) {
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const char *entity_name = sep->arg[1] ? sep->arg[1] : 0;
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auto spell_id = sep->arg[2] ? std::stoul(sep->arg[2]) : 0;
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Mob *spell_target = entity_list.GetMob(entity_name);
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if (spell_target && IsValidSpell(spell_id) && spell_id < SPDAT_RECORDS) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) casting {} ({}) on {} ({}).",
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target->GetCleanName(),
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target->GetID(),
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GetSpellName(static_cast<uint16>(spell_id)),
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spell_id,
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spell_target->GetCleanName(),
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spell_target->GetID()
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).c_str()
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);
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target->CastSpell(spell_id, spell_target->GetID());
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}
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else {
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if (!spell_target) {
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c->Message(
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Chat::White,
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fmt::format(
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"Entity {} was not found",
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entity_name
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).c_str()
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);
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}
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else if (!spell_id || !IsValidSpell(spell_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell ID {} was not found",
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spell_id
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).c_str()
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);
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}
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}
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}
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else if (sep->IsNumber(1) && sep->IsNumber(2)) {
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uint16 entity_id = sep->arg[1] ? std::stoul(sep->arg[1]) : 0;
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auto spell_id = sep->arg[2] ? std::stoul(sep->arg[2]) : 0;
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Mob *spell_target = entity_list.GetMob(entity_id);
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if (spell_target && IsValidSpell(spell_id) && spell_id < SPDAT_RECORDS) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) casting {} ({}) on {} ({}).",
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target->GetCleanName(),
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target->GetID(),
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GetSpellName(static_cast<uint16>(spell_id)),
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spell_id,
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spell_target->GetCleanName(),
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spell_target->GetID()
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).c_str()
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);
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target->CastSpell(spell_id, spell_target->GetID());
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}
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else {
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if (!spell_target) {
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c->Message(
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Chat::White,
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fmt::format(
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"Entity ID {} was not found",
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entity_id
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).c_str()
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);
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}
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else if (!spell_id || !IsValidSpell(spell_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell ID {} was not found",
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spell_id
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).c_str()
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);
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}
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}
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}
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}
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else {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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}
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}
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