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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+30
@@ -0,0 +1,30 @@
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#include "../client.h"
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void command_name(Client *c, const Seperator *sep)
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{
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Client *target;
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if ((strlen(sep->arg[1]) == 0) || (!(c->GetTarget() && c->GetTarget()->IsClient()))) {
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c->Message(Chat::White, "Usage: #name newname (requires player target)");
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}
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else {
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target = c->GetTarget()->CastToClient();
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char *oldname = strdup(target->GetName());
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if (target->ChangeFirstName(sep->arg[1], c->GetName())) {
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c->Message(Chat::White, "Successfully renamed %s to %s", oldname, sep->arg[1]);
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// until we get the name packet working right this will work
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c->Message(Chat::White, "Sending player to char select.");
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target->Kick("Name was changed");
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}
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else {
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c->Message(
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Chat::Red,
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"ERROR: Unable to rename %s. Check that the new name '%s' isn't already taken.",
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oldname,
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sep->arg[2]
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);
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}
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free(oldname);
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}
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}
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