[GM Commands] Split GM Commands Into Separate Files (#1766)

* Split GM commands into their own files

* Code cleanup
This commit is contained in:
Chris Miles
2021-11-14 22:48:47 -06:00
committed by GitHub
parent 293361a1f7
commit 0550fcfd3f
291 changed files with 19224 additions and 15798 deletions
+45
View File
@@ -0,0 +1,45 @@
#include "../client.h"
void command_killallnpcs(Client *c, const Seperator *sep)
{
std::string search_string;
if (sep->arg[1]) {
search_string = sep->arg[1];
}
int count = 0;
for (auto &itr : entity_list.GetMobList()) {
Mob *entity = itr.second;
if (!entity->IsNPC()) {
continue;
}
std::string entity_name = entity->GetName();
/**
* Filter by name
*/
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
continue;
}
bool is_not_attackable =
(
entity->IsInvisible() ||
!entity->IsAttackAllowed(c) ||
entity->GetRace() == 127 ||
entity->GetRace() == 240
);
if (is_not_attackable) {
continue;
}
entity->Damage(c, 1000000000, 0, EQ::skills::SkillDragonPunch);
count++;
}
c->Message(Chat::Yellow, "Killed (%i) npc(s)", count);
}