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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+35
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#include "../client.h"
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void command_heromodel(Client *c, const Seperator *sep)
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{
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if (sep->argnum < 1) {
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c->Message(Chat::White, "Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)");
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}
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else if (c->GetTarget() == nullptr) {
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c->Message(Chat::Red, "You must have a target to do a wear change for Hero's Forge Models.");
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}
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else {
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uint32 hero_forge_model = atoi(sep->arg[1]);
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if (sep->argnum > 1) {
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uint8 wearslot = (uint8) atoi(sep->arg[2]);
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c->GetTarget()->SendTextureWC(wearslot, 0, hero_forge_model, 0, 0, 0);
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}
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else {
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if (hero_forge_model > 0) {
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// Conversion to simplify the command arguments
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// Hero's Forge model is actually model * 1000 + texture * 100 + wearslot
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// Hero's Forge Model slot 7 is actually for Robes, but it still needs to use wearslot 1 in the packet
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hero_forge_model *= 100;
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for (uint8 wearslot = 0; wearslot < 7; wearslot++) {
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c->GetTarget()->SendTextureWC(wearslot, 0, (hero_forge_model + wearslot), 0, 0, 0);
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}
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}
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else {
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c->Message(Chat::Red, "Hero's Forge Model must be greater than 0.");
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}
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}
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}
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}
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