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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+250
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#include "../client.h"
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void command_fixmob(Client *c, const Seperator *sep)
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{
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Mob *target = c->GetTarget();
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const char *Usage = "Usage: #fixmob [race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev]";
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if (!sep->arg[1]) {
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c->Message(Chat::White, Usage);
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}
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else if (!target) {
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c->Message(Chat::White, "Error: this command requires a target");
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}
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else {
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uint32 Adjustment = 1; // Previous or Next
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char codeMove = 0;
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if (sep->arg[2]) {
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char *command2 = sep->arg[2];
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codeMove = (command2[0] | 0x20); // First character, lower-cased
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if (codeMove == 'n') {
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Adjustment = 1;
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}
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else if (codeMove == 'p') {
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Adjustment = -1;
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}
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}
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uint16 Race = target->GetRace();
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uint8 Gender = target->GetGender();
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uint8 Texture = 0xFF;
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uint8 HelmTexture = 0xFF;
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uint8 HairColor = target->GetHairColor();
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uint8 BeardColor = target->GetBeardColor();
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uint8 EyeColor1 = target->GetEyeColor1();
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uint8 EyeColor2 = target->GetEyeColor2();
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uint8 HairStyle = target->GetHairStyle();
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uint8 LuclinFace = target->GetLuclinFace();
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uint8 Beard = target->GetBeard();
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uint32 DrakkinHeritage = target->GetDrakkinHeritage();
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uint32 DrakkinTattoo = target->GetDrakkinTattoo();
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uint32 DrakkinDetails = target->GetDrakkinDetails();
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const char *ChangeType = nullptr; // If it's still nullptr after processing, they didn't send a valid command
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uint32 ChangeSetting;
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char *command = sep->arg[1];
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if (strcasecmp(command, "race") == 0) {
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if (Race == 1 && codeMove == 'p') {
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Race = RuleI(NPC, MaxRaceID);
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}
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else if (Race >= RuleI(NPC, MaxRaceID) && codeMove != 'p') {
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Race = 1;
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}
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else {
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Race += Adjustment;
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}
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ChangeType = "Race";
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ChangeSetting = Race;
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}
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else if (strcasecmp(command, "gender") == 0) {
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if (Gender == 0 && codeMove == 'p') {
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Gender = 2;
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}
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else if (Gender >= 2 && codeMove != 'p') {
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Gender = 0;
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}
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else {
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Gender += Adjustment;
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}
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ChangeType = "Gender";
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ChangeSetting = Gender;
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}
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else if (strcasecmp(command, "texture") == 0) {
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Texture = target->GetTexture();
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if (Texture == 0 && codeMove == 'p') {
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Texture = 25;
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}
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else if (Texture >= 25 && codeMove != 'p') {
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Texture = 0;
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}
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else {
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Texture += Adjustment;
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}
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ChangeType = "Texture";
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ChangeSetting = Texture;
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}
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else if (strcasecmp(command, "helm") == 0) {
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HelmTexture = target->GetHelmTexture();
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if (HelmTexture == 0 && codeMove == 'p') {
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HelmTexture = 25;
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}
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else if (HelmTexture >= 25 && codeMove != 'p') {
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HelmTexture = 0;
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}
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else {
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HelmTexture += Adjustment;
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}
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ChangeType = "HelmTexture";
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ChangeSetting = HelmTexture;
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}
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else if (strcasecmp(command, "face") == 0) {
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if (LuclinFace == 0 && codeMove == 'p') {
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LuclinFace = 87;
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}
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else if (LuclinFace >= 87 && codeMove != 'p') {
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LuclinFace = 0;
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}
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else {
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LuclinFace += Adjustment;
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}
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ChangeType = "LuclinFace";
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ChangeSetting = LuclinFace;
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}
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else if (strcasecmp(command, "hair") == 0) {
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if (HairStyle == 0 && codeMove == 'p') {
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HairStyle = 8;
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}
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else if (HairStyle >= 8 && codeMove != 'p') {
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HairStyle = 0;
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}
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else {
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HairStyle += Adjustment;
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}
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ChangeType = "HairStyle";
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ChangeSetting = HairStyle;
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}
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else if (strcasecmp(command, "haircolor") == 0) {
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if (HairColor == 0 && codeMove == 'p') {
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HairColor = 24;
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}
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else if (HairColor >= 24 && codeMove != 'p') {
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HairColor = 0;
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}
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else {
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HairColor += Adjustment;
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}
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ChangeType = "HairColor";
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ChangeSetting = HairColor;
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}
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else if (strcasecmp(command, "beard") == 0) {
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if (Beard == 0 && codeMove == 'p') {
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Beard = 11;
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}
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else if (Beard >= 11 && codeMove != 'p') {
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Beard = 0;
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}
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else {
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Beard += Adjustment;
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}
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ChangeType = "Beard";
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ChangeSetting = Beard;
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}
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else if (strcasecmp(command, "beardcolor") == 0) {
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if (BeardColor == 0 && codeMove == 'p') {
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BeardColor = 24;
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}
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else if (BeardColor >= 24 && codeMove != 'p') {
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BeardColor = 0;
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}
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else {
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BeardColor += Adjustment;
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}
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ChangeType = "BeardColor";
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ChangeSetting = BeardColor;
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}
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else if (strcasecmp(command, "heritage") == 0) {
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if (DrakkinHeritage == 0 && codeMove == 'p') {
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DrakkinHeritage = 6;
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}
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else if (DrakkinHeritage >= 6 && codeMove != 'p') {
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DrakkinHeritage = 0;
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}
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else {
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DrakkinHeritage += Adjustment;
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}
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ChangeType = "DrakkinHeritage";
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ChangeSetting = DrakkinHeritage;
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}
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else if (strcasecmp(command, "tattoo") == 0) {
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if (DrakkinTattoo == 0 && codeMove == 'p') {
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DrakkinTattoo = 8;
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}
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else if (DrakkinTattoo >= 8 && codeMove != 'p') {
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DrakkinTattoo = 0;
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}
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else {
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DrakkinTattoo += Adjustment;
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}
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ChangeType = "DrakkinTattoo";
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ChangeSetting = DrakkinTattoo;
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}
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else if (strcasecmp(command, "detail") == 0) {
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if (DrakkinDetails == 0 && codeMove == 'p') {
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DrakkinDetails = 7;
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}
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else if (DrakkinDetails >= 7 && codeMove != 'p') {
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DrakkinDetails = 0;
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}
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else {
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DrakkinDetails += Adjustment;
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}
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ChangeType = "DrakkinDetails";
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ChangeSetting = DrakkinDetails;
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}
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// Hack to fix some races that base features from face
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switch (Race) {
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case 2: // Barbarian
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if (LuclinFace > 10) {
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LuclinFace -= ((DrakkinTattoo - 1) * 10);
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}
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LuclinFace += (DrakkinTattoo * 10);
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break;
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case 3: // Erudite
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if (LuclinFace > 10) {
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LuclinFace -= ((HairStyle - 1) * 10);
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}
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LuclinFace += (HairStyle * 10);
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break;
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case 5: // HighElf
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case 6: // DarkElf
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case 7: // HalfElf
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if (LuclinFace > 10) {
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LuclinFace -= ((Beard - 1) * 10);
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}
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LuclinFace += (Beard * 10);
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break;
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default:
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break;
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}
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if (ChangeType == nullptr) {
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c->Message(Chat::White, Usage);
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}
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else {
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target->SendIllusionPacket(
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Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
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EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
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DrakkinHeritage, DrakkinTattoo, DrakkinDetails
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);
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c->Message(Chat::White, "%s=%i", ChangeType, ChangeSetting);
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}
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}
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}
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