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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
This commit is contained in:
Executable
+140
@@ -0,0 +1,140 @@
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#include "../client.h"
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void command_editmassrespawn(Client *c, const Seperator *sep)
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{
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if (strcasecmp(sep->arg[1], "usage") == 0) {
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c->Message(Chat::White, "#editmassrespawn [exact_match: =]npc_type_name new_respawn_seconds (apply)");
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return;
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}
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std::string search_npc_type;
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if (sep->arg[1]) {
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search_npc_type = sep->arg[1];
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}
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int change_respawn_seconds = 0;
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if (sep->arg[2] && sep->IsNumber(2)) {
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change_respawn_seconds = atoi(sep->arg[2]);
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}
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bool change_apply = false;
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if (sep->arg[3] && strcasecmp(sep->arg[3], "apply") == 0) {
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change_apply = true;
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}
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std::string search_encapsulator = "%";
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if (search_npc_type[0] == '=') {
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search_npc_type = search_npc_type.substr(1);
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search_encapsulator = "";
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}
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std::string query = fmt::format(
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SQL(
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SELECT npc_types.id, spawn2.spawngroupID, spawn2.id, npc_types.name, spawn2.respawntime
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FROM spawn2
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INNER JOIN spawnentry ON spawn2.spawngroupID = spawnentry.spawngroupID
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INNER JOIN npc_types ON spawnentry.npcID = npc_types.id
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WHERE spawn2.zone LIKE '{}'
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AND spawn2.version = '{}'
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AND npc_types.name LIKE '{}{}{}'
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ORDER BY npc_types.id, spawn2.spawngroupID, spawn2.id
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),
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zone->GetShortName(),
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zone->GetInstanceVersion(),
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search_encapsulator,
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search_npc_type,
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search_encapsulator
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);
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std::string status = "(Searching)";
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if (change_apply) {
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status = "(Applying)";
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}
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int results_count = 0;
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auto results = content_db.QueryDatabase(query);
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if (results.Success() && results.RowCount()) {
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results_count = results.RowCount();
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for (auto row : results) {
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c->Message(
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Chat::Yellow,
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fmt::format(
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"NPC (npcid:{}) (sgid:{}) (s2id:{}) [{}] Respawn: Current [{}] New [{}] {}",
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row[0],
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row[1],
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row[2],
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row[3],
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row[4],
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change_respawn_seconds,
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status
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).c_str()
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);
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}
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c->Message(Chat::Yellow, "Found (%i) NPC's that match this search...", results_count);
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if (change_respawn_seconds > 0) {
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if (change_apply) {
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results = content_db.QueryDatabase(
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fmt::format(
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SQL(
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UPDATE spawn2
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SET respawntime = '{}'
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WHERE id IN(
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SELECT spawn2.id
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FROM spawn2
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INNER JOIN spawnentry ON spawn2.spawngroupID = spawnentry.spawngroupID
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INNER JOIN npc_types ON spawnentry.npcID = npc_types.id
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WHERE spawn2.zone LIKE '{}'
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AND spawn2.version = '{}'
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AND npc_types.name LIKE '{}{}{}'
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)
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),
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change_respawn_seconds,
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zone->GetShortName(),
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zone->GetInstanceVersion(),
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search_encapsulator,
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search_npc_type,
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search_encapsulator
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)
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);
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if (results.Success()) {
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c->Message(Chat::Yellow, "Changes applied to (%i) NPC 'Spawn2' entries", results_count);
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zone->Repop();
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}
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else {
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c->Message(Chat::Yellow, "Found (0) NPC's that match this search...");
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}
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}
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else {
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std::string saylink = fmt::format(
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"#editmassrespawn {}{} {} apply",
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(search_encapsulator.empty() ? "=" : ""),
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search_npc_type,
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change_respawn_seconds
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);
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c->Message(
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Chat::Yellow, "To apply these changes, click <%s> or type [%s]",
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EQ::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Apply").c_str(),
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saylink.c_str()
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);
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}
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}
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}
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else {
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c->Message(Chat::Yellow, "Found (0) NPC's that match this search...");
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}
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}
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