[GM Commands] Split GM Commands Into Separate Files (#1766)

* Split GM commands into their own files

* Code cleanup
This commit is contained in:
Chris Miles
2021-11-14 22:48:47 -06:00
committed by GitHub
parent 293361a1f7
commit 0550fcfd3f
291 changed files with 19224 additions and 15798 deletions
+35
View File
@@ -0,0 +1,35 @@
#include "../client.h"
void command_deletegraveyard(Client *c, const Seperator *sep)
{
uint32 zoneid = 0;
uint32 graveyard_id = 0;
if (!sep->arg[1][0]) {
c->Message(Chat::White, "Usage: #deletegraveyard [zonename]");
return;
}
zoneid = ZoneID(sep->arg[1]);
graveyard_id = content_db.GetZoneGraveyardID(zoneid, 0);
if (zoneid > 0 && graveyard_id > 0) {
if (content_db.DeleteGraveyard(zoneid, graveyard_id)) {
c->Message(Chat::White, "Successfuly deleted graveyard %u for zone %s.", graveyard_id, sep->arg[1]);
}
else {
c->Message(Chat::White, "Unable to delete graveyard %u for zone %s.", graveyard_id, sep->arg[1]);
}
}
else {
if (zoneid <= 0) {
c->Message(Chat::White, "Unable to retrieve a ZoneID for the zone: %s", sep->arg[1]);
}
else if (graveyard_id <= 0) {
c->Message(Chat::White, "Unable to retrieve a valid GraveyardID for the zone: %s", sep->arg[1]);
}
}
return;
}