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smoother NPC pathing. (credit to Haynar from EQMacEmu)
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@@ -119,6 +119,7 @@ public:
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virtual void AI_Start(uint32 iMoveDelay = 0);
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virtual void AI_Stop();
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void AI_DoMovement();
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void AI_SetupNextWaypoint();
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bool AI_AddNPCSpells(uint32 iDBSpellsID);
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bool AI_AddNPCSpellsEffects(uint32 iDBSpellsEffectsID);
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virtual bool AI_EngagedCastCheck();
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