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smoother NPC pathing. (credit to Haynar from EQMacEmu)
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@@ -1201,6 +1201,7 @@ void Mob::SendPosition()
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PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
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MakeSpawnUpdateNoDelta(spu);
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move_tic_count = 0;
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tar_ndx = 20;
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entity_list.QueueClients(this, app, true);
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safe_delete(app);
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}
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