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smoother NPC pathing. (credit to Haynar from EQMacEmu)
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@@ -34,6 +34,7 @@ public:
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~Map();
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float FindBestZ(glm::vec3 &start, glm::vec3 *result) const;
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float FindClosestZ(glm::vec3 &start, glm::vec3 *result) const;
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bool LineIntersectsZone(glm::vec3 start, glm::vec3 end, float step, glm::vec3 *result) const;
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bool LineIntersectsZoneNoZLeaps(glm::vec3 start, glm::vec3 end, float step_mag, glm::vec3 *result) const;
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bool CheckLoS(glm::vec3 myloc, glm::vec3 oloc) const;
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