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Ranged attacks will now much more accurately calculate max distance server side
via accounting for differences in attacker/target size. This fixes a very common issue of player hitting range attack and nothing happening due to server improperly calculating max range.
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@@ -396,7 +396,8 @@
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#define SONG_ENDS_OTHER 12688 //%1's song ends.
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#define SONG_ENDS_ABRUPTLY_OTHER 12689 //%1's song ends abruptly.
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#define DIVINE_AURA_NO_ATK 12695 //You can't attack while invulnerable!
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#define TRY_ATTACKING_SOMEONE 12696 //Try attacking someone other than yourself, it's more productive.
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#define TRY_ATTACKING_SOMEONE 12696 //Try attacking someone other than yourself, it's more productive
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#define RANGED_TOO_CLOSE 12698 //Your target is too close to use a ranged weapon!
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#define BACKSTAB_WEAPON 12874 //You need a piercing weapon as your primary weapon in order to backstab
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#define MORE_SKILLED_THAN_I 12931 //%1 tells you, 'You are more skilled than I! What could I possibly teach you?'
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#define SURNAME_EXISTS 12939 //You already have a surname. Operation failed.
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