Ranged attacks will now much more accurately calculate max distance server side

via accounting for differences in attacker/target size. This
fixes a very common issue of player hitting range attack and
nothing happening due to server improperly calculating
max range.
This commit is contained in:
KayenEQ
2014-12-04 02:40:51 -05:00
parent fc282f86c0
commit 052b41fbb2
4 changed files with 56 additions and 10 deletions
+2 -1
View File
@@ -396,7 +396,8 @@
#define SONG_ENDS_OTHER 12688 //%1's song ends.
#define SONG_ENDS_ABRUPTLY_OTHER 12689 //%1's song ends abruptly.
#define DIVINE_AURA_NO_ATK 12695 //You can't attack while invulnerable!
#define TRY_ATTACKING_SOMEONE 12696 //Try attacking someone other than yourself, it's more productive.
#define TRY_ATTACKING_SOMEONE 12696 //Try attacking someone other than yourself, it's more productive
#define RANGED_TOO_CLOSE 12698 //Your target is too close to use a ranged weapon!
#define BACKSTAB_WEAPON 12874 //You need a piercing weapon as your primary weapon in order to backstab
#define MORE_SKILLED_THAN_I 12931 //%1 tells you, 'You are more skilled than I! What could I possibly teach you?'
#define SURNAME_EXISTS 12939 //You already have a surname. Operation failed.