Ranged attacks will now much more accurately calculate max distance server side

via accounting for differences in attacker/target size. This
fixes a very common issue of player hitting range attack and
nothing happening due to server improperly calculating
max range.
This commit is contained in:
KayenEQ
2014-12-04 02:40:51 -05:00
parent fc282f86c0
commit 052b41fbb2
4 changed files with 56 additions and 10 deletions
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@@ -1,5 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 12/04/2014 ==
Kayen: Ranged attacks will now more accurately check MAX firing range, fixing the issue where you would
hit ranged attack and nothing would happpen due to incorrect server side range checks.
== 12/01/2014 ==
Trevius: Mercenaries now spawn as the same Gender and Size of the Merchant they are purchased from.
Trevius: Mercenaries now spawn with randomized facial features when purchased.