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Implemented npc specialability (44) COUNTER_AVOID_DAMAGE which when applied to the ATTACKING NPC will make their attacks more difficult to be avoided by riposte/dodge/parry/block.
Parama0: Negative modifer value that affects ALL avoid damage types dodge/parry/riposte/block) chance on defender. Ie (44,50 = 50 pct reduction to ALL) Parama1: Negative modifer value that affects RIPOSTE chance on defender. Ie (44,1,0,50 = 50 pct reduction to riposte chance) Parama2: Negative modifer value that affects PARRY chance on defender. Ie (44,1,0,0,50 = 50 pct reduction to parry chance) Parama3: Negative modifer value that affects BLOCK chance on defender. Ie (44,1,0,0,0,50 = 50 pct reduction to block chance) Parama4: Negative modifer value that affects DODGE chance on defender. e (44,1,0,0,0,0,50 = 50 pct reduction to dodge chance) Example of usage: Player has Improved Dodge V (+50 pct dodge chance), you want to negate this bonus you would set 44,1,0,0,0,0,50 on your NPC. Clean up and minor fixes to AvoidDamage function. Added support to a few AA bonuses there.
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@@ -136,7 +136,8 @@ enum {
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ALLOW_TO_TANK = 41,
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IGNORE_ROOT_AGGRO_RULES = 42,
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CASTING_RESIST_DIFF = 43,
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MAX_SPECIAL_ATTACK = 44
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COUNTER_AVOID_DAMAGE = 44,
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MAX_SPECIAL_ATTACK = 45
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};
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typedef enum { //fear states
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