mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 22:56:37 +00:00
[DynamicZones] Bulk request dz member statuses on zone boot (#4769)
When dynamic zones are cached on zone boot each dz requests member statuses from world separately. This causes a lot of network traffic between world and booted zones when there are a lot of active dzs. This changes it to make a single request to world on zone boot and a single bulk reply back.
This commit is contained in:
+2
-1
@@ -92,13 +92,13 @@ public:
|
||||
void SendMemberNameToZoneMembers(const std::string& char_name, bool remove);
|
||||
void SendMemberStatusToZoneMembers(const DynamicZoneMember& member);
|
||||
void SetLocked(bool lock, bool update_db = false, DzLockMsg lock_msg = DzLockMsg::None, uint32_t color = Chat::Yellow);
|
||||
void UpdateMembers();
|
||||
|
||||
std::string GetLootEvent(uint32_t id, DzLootEvent::Type type) const;
|
||||
void SetLootEvent(uint32_t id, const std::string& event, DzLootEvent::Type type);
|
||||
|
||||
private:
|
||||
static void StartAllClientRemovalTimers();
|
||||
static void RequestMemberStatuses();
|
||||
|
||||
uint16_t GetCurrentInstanceID() const override;
|
||||
uint16_t GetCurrentZoneID() const override;
|
||||
@@ -125,6 +125,7 @@ private:
|
||||
void SendWorldPlayerInvite(const std::string& inviter, const std::string& swap_name, const std::string& add_name, bool pending = false);
|
||||
void SetUpdatedDuration(uint32_t seconds);
|
||||
void TryAddClient(Client* add_client, const std::string& inviter, const std::string& swap_name, Client* leader = nullptr);
|
||||
void UpdateMembers();
|
||||
|
||||
std::unique_ptr<EQApplicationPacket> CreateExpireWarningPacket(uint32_t minutes_remaining);
|
||||
std::unique_ptr<EQApplicationPacket> CreateInfoPacket(bool clear = false);
|
||||
|
||||
Reference in New Issue
Block a user