Renamed class Inventory to EQEmu::InventoryProfile

This commit is contained in:
Uleat
2016-10-17 04:59:00 -04:00
parent 1cb79c8c1f
commit 04f4fd652b
33 changed files with 586 additions and 573 deletions
+7 -7
View File
@@ -55,7 +55,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
else
{
// Check to see if they have an inventory container type 53 that is used for this.
Inventory& user_inv = user->GetInv();
EQEmu::InventoryProfile& user_inv = user->GetInv();
EQEmu::ItemInstance* inst = nullptr;
inst = user_inv.GetItem(in_augment->container_slot);
@@ -227,7 +227,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
const EQEmu::ItemInstance* inst = container->GetItem(i);
if (inst)
{
user->DeleteItemInInventory(Inventory::CalcSlotId(in_augment->container_slot,i),0,true);
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_augment->container_slot, i), 0, true);
}
}
// Explicitly mark container as cleared.
@@ -256,7 +256,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
return;
}
Inventory& user_inv = user->GetInv();
EQEmu::InventoryProfile& user_inv = user->GetInv();
PlayerProfile_Struct& user_pp = user->GetPP();
EQEmu::ItemInstance* container = nullptr;
EQEmu::ItemInstance* inst = nullptr;
@@ -295,7 +295,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
bool AllowAll = RuleB(Inventory, AllowAnyWeaponTransformation);
if (inst && EQEmu::ItemInstance::CanTransform(inst->GetItem(), container->GetItem(), AllowAll)) {
const EQEmu::ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot, 0), 0, true);
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::inventory::slotCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2));
user->Message_StringID(4, TRANSFORM_COMPLETE, inst->GetItem()->Name);
@@ -315,7 +315,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
const EQEmu::ItemInstance* inst = container->GetItem(0);
if (inst && inst->GetOrnamentationIcon() && inst->GetOrnamentationIcon()) {
const EQEmu::ItemData* new_weapon = inst->GetItem();
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot, 0), 0, true);
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, 0), 0, true);
container->Clear();
user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), EQEmu::inventory::slotCursor, 0, 0);
user->Message_StringID(4, TRANSFORM_COMPLETE, inst->GetItem()->Name);
@@ -404,7 +404,7 @@ void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Ob
for (uint8 i = EQEmu::inventory::slotBegin; i < EQEmu::legacy::TYPE_WORLD_SIZE; i++) {
const EQEmu::ItemInstance* inst = container->GetItem(i);
if (inst) {
user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot,i),0,true);
user->DeleteItemInInventory(EQEmu::InventoryProfile::CalcSlotId(in_combine->container_slot, i), 0, true);
}
}
container->Clear();
@@ -501,7 +501,7 @@ void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac
memset(counts, 0, sizeof(counts));
//search for all the items in their inventory
Inventory& user_inv = user->GetInv();
EQEmu::InventoryProfile& user_inv = user->GetInv();
uint8 count = 0;
uint8 needcount = 0;