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Renamed class Inventory to EQEmu::InventoryProfile
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+5
-5
@@ -408,7 +408,7 @@ void Corpse::MoveItemToCorpse(Client *client, EQEmu::ItemInstance *inst, int16 e
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if (equipSlot < EQEmu::legacy::GENERAL_BEGIN || equipSlot > EQEmu::inventory::slotCursor) { break; }
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for (int16 sub_index = EQEmu::inventory::containerBegin; sub_index < EQEmu::inventory::ContainerCount; ++sub_index) {
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int16 real_bag_slot = Inventory::CalcSlotId(equipSlot, sub_index);
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int16 real_bag_slot = EQEmu::InventoryProfile::CalcSlotId(equipSlot, sub_index);
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auto bag_inst = client->GetInv().GetItem(real_bag_slot);
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if (bag_inst == nullptr) { continue; }
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@@ -684,8 +684,8 @@ ServerLootItem_Struct* Corpse::GetItem(uint16 lootslot, ServerLootItem_Struct**
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}
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}
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if (sitem && bag_item_data && Inventory::SupportsContainers(sitem->equip_slot)) {
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int16 bagstart = Inventory::CalcSlotId(sitem->equip_slot, EQEmu::inventory::containerBegin);
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if (sitem && bag_item_data && EQEmu::InventoryProfile::SupportsContainers(sitem->equip_slot)) {
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int16 bagstart = EQEmu::InventoryProfile::CalcSlotId(sitem->equip_slot, EQEmu::inventory::containerBegin);
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cur = itemlist.begin();
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end = itemlist.end();
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@@ -739,7 +739,7 @@ void Corpse::RemoveItem(ServerLootItem_Struct* item_data)
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is_corpse_changed = true;
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itemlist.erase(iter);
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uint8 material = Inventory::CalcMaterialFromSlot(sitem->equip_slot); // autos to unsigned char
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uint8 material = EQEmu::InventoryProfile::CalcMaterialFromSlot(sitem->equip_slot); // autos to unsigned char
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if (material != EQEmu::textures::materialInvalid)
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SendWearChange(material);
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@@ -1406,7 +1406,7 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
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return 0;
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}
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invslot = Inventory::CalcSlotFromMaterial(material_slot);
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invslot = EQEmu::InventoryProfile::CalcSlotFromMaterial(material_slot);
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if(invslot == INVALID_INDEX) // GetWornItem() should be returning a 0 for any invalid index...
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return 0;
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