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Renamed class Inventory to EQEmu::InventoryProfile
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@@ -2939,11 +2939,11 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
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// in_augment->container_slot, in_augment->augment_slot, in_augment->container_index, in_augment->augment_index, in_augment->augment_action, in_augment->dest_inst_id);
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EQEmu::ItemInstance *tobe_auged = nullptr, *old_aug = nullptr, *new_aug = nullptr, *aug = nullptr, *solvent = nullptr;
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Inventory& user_inv = GetInv();
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EQEmu::InventoryProfile& user_inv = GetInv();
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uint16 item_slot = in_augment->container_slot;
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uint16 solvent_slot = in_augment->augment_slot;
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uint8 mat = Inventory::CalcMaterialFromSlot(item_slot); // for when player is augging a piece of equipment while they're wearing it
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uint8 mat = EQEmu::InventoryProfile::CalcMaterialFromSlot(item_slot); // for when player is augging a piece of equipment while they're wearing it
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if (item_slot == INVALID_INDEX || solvent_slot == INVALID_INDEX)
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{
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