Renamed class Inventory to EQEmu::InventoryProfile

This commit is contained in:
Uleat
2016-10-17 04:59:00 -04:00
parent 1cb79c8c1f
commit 04f4fd652b
33 changed files with 586 additions and 573 deletions
+2 -2
View File
@@ -2939,11 +2939,11 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
// in_augment->container_slot, in_augment->augment_slot, in_augment->container_index, in_augment->augment_index, in_augment->augment_action, in_augment->dest_inst_id);
EQEmu::ItemInstance *tobe_auged = nullptr, *old_aug = nullptr, *new_aug = nullptr, *aug = nullptr, *solvent = nullptr;
Inventory& user_inv = GetInv();
EQEmu::InventoryProfile& user_inv = GetInv();
uint16 item_slot = in_augment->container_slot;
uint16 solvent_slot = in_augment->augment_slot;
uint8 mat = Inventory::CalcMaterialFromSlot(item_slot); // for when player is augging a piece of equipment while they're wearing it
uint8 mat = EQEmu::InventoryProfile::CalcMaterialFromSlot(item_slot); // for when player is augging a piece of equipment while they're wearing it
if (item_slot == INVALID_INDEX || solvent_slot == INVALID_INDEX)
{