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Renamed class Inventory to EQEmu::InventoryProfile
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+3
-3
@@ -340,8 +340,8 @@ public:
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inline uint8 GetAnon() const { return m_pp.anon; }
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inline PlayerProfile_Struct& GetPP() { return m_pp; }
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inline ExtendedProfile_Struct& GetEPP() { return m_epp; }
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inline Inventory& GetInv() { return m_inv; }
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inline const Inventory& GetInv() const { return m_inv; }
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inline EQEmu::InventoryProfile& GetInv() { return m_inv; }
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inline const EQEmu::InventoryProfile& GetInv() const { return m_inv; }
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inline PetInfo* GetPetInfo(uint16 pet) { return (pet==1)?&m_suspendedminion:&m_petinfo; }
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inline InspectMessage_Struct& GetInspectMessage() { return m_inspect_message; }
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inline const InspectMessage_Struct& GetInspectMessage() const { return m_inspect_message; }
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@@ -1395,7 +1395,7 @@ private:
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PlayerProfile_Struct m_pp;
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ExtendedProfile_Struct m_epp;
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Inventory m_inv;
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EQEmu::InventoryProfile m_inv;
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Object* m_tradeskill_object;
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PetInfo m_petinfo; // current pet data, used while loading from and saving to DB
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PetInfo m_suspendedminion; // pet data for our suspended minion.
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