Renamed class Inventory to EQEmu::InventoryProfile

This commit is contained in:
Uleat
2016-10-17 04:59:00 -04:00
parent 1cb79c8c1f
commit 04f4fd652b
33 changed files with 586 additions and 573 deletions
+3 -3
View File
@@ -340,8 +340,8 @@ public:
inline uint8 GetAnon() const { return m_pp.anon; }
inline PlayerProfile_Struct& GetPP() { return m_pp; }
inline ExtendedProfile_Struct& GetEPP() { return m_epp; }
inline Inventory& GetInv() { return m_inv; }
inline const Inventory& GetInv() const { return m_inv; }
inline EQEmu::InventoryProfile& GetInv() { return m_inv; }
inline const EQEmu::InventoryProfile& GetInv() const { return m_inv; }
inline PetInfo* GetPetInfo(uint16 pet) { return (pet==1)?&m_suspendedminion:&m_petinfo; }
inline InspectMessage_Struct& GetInspectMessage() { return m_inspect_message; }
inline const InspectMessage_Struct& GetInspectMessage() const { return m_inspect_message; }
@@ -1395,7 +1395,7 @@ private:
PlayerProfile_Struct m_pp;
ExtendedProfile_Struct m_epp;
Inventory m_inv;
EQEmu::InventoryProfile m_inv;
Object* m_tradeskill_object;
PetInfo m_petinfo; // current pet data, used while loading from and saving to DB
PetInfo m_suspendedminion; // pet data for our suspended minion.