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Renamed class Inventory to EQEmu::InventoryProfile
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@@ -672,7 +672,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
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}
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/* This only for new Character creation storing */
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bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
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bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
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uint32 charid = 0;
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char zone[50];
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float x, y, z;
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