mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Renamed class Inventory to EQEmu::InventoryProfile
This commit is contained in:
+1
-1
@@ -672,7 +672,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
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}
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/* This only for new Character creation storing */
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bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
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bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
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uint32 charid = 0;
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char zone[50];
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float x, y, z;
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+6
-2
@@ -37,10 +37,14 @@
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//atoi is not uint32 or uint32 safe!!!!
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#define atoul(str) strtoul(str, nullptr, 10)
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class Inventory;
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class MySQLRequestResult;
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class Client;
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namespace EQEmu
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{
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class InventoryProfile;
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}
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struct EventLogDetails_Struct {
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uint32 id;
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char accountname[64];
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@@ -109,7 +113,7 @@ public:
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bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
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bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
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bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
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bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
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bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
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bool UpdateName(const char* oldname, const char* newname);
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/* General Information Queries */
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+263
-263
File diff suppressed because it is too large
Load Diff
+117
-114
@@ -73,156 +73,159 @@ protected:
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};
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// ########################################
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// Class: Inventory
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// Class: EQEmu::InventoryProfile
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// Character inventory
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class Inventory
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namespace EQEmu
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{
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friend class EQEmu::ItemInstance;
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public:
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///////////////////////////////
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// Public Methods
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///////////////////////////////
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Inventory() { m_inventory_version = EQEmu::versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
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~Inventory();
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class InventoryProfile
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{
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friend class ItemInstance;
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public:
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///////////////////////////////
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// Public Methods
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///////////////////////////////
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// inv2 creep
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bool SetInventoryVersion(EQEmu::versions::InventoryVersion inventory_version) {
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if (!m_inventory_version_set) {
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m_inventory_version = EQEmu::versions::ValidateInventoryVersion(inventory_version);
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return (m_inventory_version_set = true);
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InventoryProfile() { m_inventory_version = versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
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~InventoryProfile();
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// inv2 creep
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bool SetInventoryVersion(versions::InventoryVersion inventory_version) {
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if (!m_inventory_version_set) {
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m_inventory_version = versions::ValidateInventoryVersion(inventory_version);
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return (m_inventory_version_set = true);
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}
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else {
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return false;
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}
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}
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else {
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return false;
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}
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}
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bool SetInventoryVersion(EQEmu::versions::ClientVersion client_version) { return SetInventoryVersion(EQEmu::versions::ConvertClientVersionToInventoryVersion(client_version)); }
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bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToInventoryVersion(client_version)); }
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EQEmu::versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
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versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
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static void CleanDirty();
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static void MarkDirty(EQEmu::ItemInstance *inst);
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static void CleanDirty();
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static void MarkDirty(ItemInstance *inst);
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// Retrieve a writeable item at specified slot
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EQEmu::ItemInstance* GetItem(int16 slot_id) const;
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EQEmu::ItemInstance* GetItem(int16 slot_id, uint8 bagidx) const;
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// Retrieve a writeable item at specified slot
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ItemInstance* GetItem(int16 slot_id) const;
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ItemInstance* GetItem(int16 slot_id, uint8 bagidx) const;
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inline std::list<EQEmu::ItemInstance*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
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inline std::list<EQEmu::ItemInstance*>::const_iterator cursor_cend() { return m_cursor.cend(); }
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inline std::list<ItemInstance*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
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inline std::list<ItemInstance*>::const_iterator cursor_cend() { return m_cursor.cend(); }
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inline int CursorSize() { return m_cursor.size(); }
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inline bool CursorEmpty() { return m_cursor.empty(); }
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inline int CursorSize() { return m_cursor.size(); }
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inline bool CursorEmpty() { return m_cursor.empty(); }
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// Retrieve a read-only item from inventory
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inline const EQEmu::ItemInstance* operator[](int16 slot_id) const { return GetItem(slot_id); }
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// Retrieve a read-only item from inventory
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inline const ItemInstance* operator[](int16 slot_id) const { return GetItem(slot_id); }
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// Add item to inventory
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int16 PutItem(int16 slot_id, const EQEmu::ItemInstance& inst);
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// Add item to inventory
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int16 PutItem(int16 slot_id, const ItemInstance& inst);
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// Add item to cursor queue
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int16 PushCursor(const EQEmu::ItemInstance& inst);
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// Add item to cursor queue
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int16 PushCursor(const ItemInstance& inst);
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// Get cursor item in front of queue
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EQEmu::ItemInstance* GetCursorItem();
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// Get cursor item in front of queue
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ItemInstance* GetCursorItem();
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// Swap items in inventory
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bool SwapItem(int16 slot_a, int16 slot_b);
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// Swap items in inventory
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bool SwapItem(int16 slot_a, int16 slot_b);
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// Remove item from inventory
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bool DeleteItem(int16 slot_id, uint8 quantity=0);
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// Remove item from inventory
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bool DeleteItem(int16 slot_id, uint8 quantity = 0);
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// Checks All items in a bag for No Drop
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bool CheckNoDrop(int16 slot_id);
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// Checks All items in a bag for No Drop
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bool CheckNoDrop(int16 slot_id);
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// Remove item from inventory (and take control of memory)
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EQEmu::ItemInstance* PopItem(int16 slot_id);
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// Remove item from inventory (and take control of memory)
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ItemInstance* PopItem(int16 slot_id);
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// Check whether there is space for the specified number of the specified item.
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bool HasSpaceForItem(const EQEmu::ItemData *ItemToTry, int16 Quantity);
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// Check whether there is space for the specified number of the specified item.
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bool HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity);
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// Check whether item exists in inventory
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// where argument specifies OR'd list of invWhere constants to look
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int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
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// Check whether item exists in inventory
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// where argument specifies OR'd list of invWhere constants to look
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int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
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// Check whether item exists in inventory
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// where argument specifies OR'd list of invWhere constants to look
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int16 HasItemByUse(uint8 use, uint8 quantity=0, uint8 where=0xFF);
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// Check whether item exists in inventory
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// where argument specifies OR'd list of invWhere constants to look
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int16 HasItemByUse(uint8 use, uint8 quantity = 0, uint8 where = 0xFF);
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// Check whether item exists in inventory
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// where argument specifies OR'd list of invWhere constants to look
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int16 HasItemByLoreGroup(uint32 loregroup, uint8 where=0xFF);
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// Check whether item exists in inventory
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// where argument specifies OR'd list of invWhere constants to look
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int16 HasItemByLoreGroup(uint32 loregroup, uint8 where = 0xFF);
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// Locate an available inventory slot
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int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
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int16 FindFreeSlotForTradeItem(const EQEmu::ItemInstance* inst);
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// Locate an available inventory slot
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int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
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int16 FindFreeSlotForTradeItem(const ItemInstance* inst);
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// Calculate slot_id for an item within a bag
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static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
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static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
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static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
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static int16 CalcSlotFromMaterial(uint8 material);
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static uint8 CalcMaterialFromSlot(int16 equipslot);
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// Calculate slot_id for an item within a bag
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static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
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static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
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static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
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static int16 CalcSlotFromMaterial(uint8 material);
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static uint8 CalcMaterialFromSlot(int16 equipslot);
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static bool CanItemFitInContainer(const EQEmu::ItemData *ItemToTry, const EQEmu::ItemData *Container);
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static bool CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container);
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// Test for valid inventory casting slot
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bool SupportsClickCasting(int16 slot_id);
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bool SupportsPotionBeltCasting(int16 slot_id);
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// Test for valid inventory casting slot
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bool SupportsClickCasting(int16 slot_id);
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bool SupportsPotionBeltCasting(int16 slot_id);
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// Test whether a given slot can support a container item
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static bool SupportsContainers(int16 slot_id);
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// Test whether a given slot can support a container item
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static bool SupportsContainers(int16 slot_id);
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int GetSlotByItemInst(EQEmu::ItemInstance *inst);
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int GetSlotByItemInst(ItemInstance *inst);
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uint8 FindBrightestLightType();
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uint8 FindBrightestLightType();
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void dumpEntireInventory();
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void dumpWornItems();
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void dumpInventory();
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void dumpBankItems();
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void dumpSharedBankItems();
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void dumpEntireInventory();
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void dumpWornItems();
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void dumpInventory();
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void dumpBankItems();
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void dumpSharedBankItems();
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void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
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void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
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void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
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void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
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std::string GetCustomItemData(int16 slot_id, std::string identifier);
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protected:
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///////////////////////////////
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// Protected Methods
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///////////////////////////////
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void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
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void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
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void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
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void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
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std::string GetCustomItemData(int16 slot_id, std::string identifier);
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protected:
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///////////////////////////////
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// Protected Methods
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///////////////////////////////
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int GetSlotByItemInstCollection(const std::map<int16, EQEmu::ItemInstance*> &collection, EQEmu::ItemInstance *inst);
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void dumpItemCollection(const std::map<int16, EQEmu::ItemInstance*> &collection);
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void dumpBagContents(EQEmu::ItemInstance *inst, std::map<int16, EQEmu::ItemInstance*>::const_iterator *it);
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int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
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void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
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void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
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// Retrieves item within an inventory bucket
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EQEmu::ItemInstance* _GetItem(const std::map<int16, EQEmu::ItemInstance*>& bucket, int16 slot_id) const;
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// Retrieves item within an inventory bucket
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ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
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// Private "put" item into bucket, without regard for what is currently in bucket
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int16 _PutItem(int16 slot_id, EQEmu::ItemInstance* inst);
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// Private "put" item into bucket, without regard for what is currently in bucket
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int16 _PutItem(int16 slot_id, ItemInstance* inst);
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// Checks an inventory bucket for a particular item
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int16 _HasItem(std::map<int16, EQEmu::ItemInstance*>& bucket, uint32 item_id, uint8 quantity);
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int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
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int16 _HasItemByUse(std::map<int16, EQEmu::ItemInstance*>& bucket, uint8 use, uint8 quantity);
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int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
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int16 _HasItemByLoreGroup(std::map<int16, EQEmu::ItemInstance*>& bucket, uint32 loregroup);
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int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
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// Checks an inventory bucket for a particular item
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int16 _HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity);
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int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
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int16 _HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity);
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int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
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int16 _HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup);
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int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
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// Player inventory
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std::map<int16, EQEmu::ItemInstance*> m_worn; // Items worn by character
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std::map<int16, EQEmu::ItemInstance*> m_inv; // Items in character personal inventory
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std::map<int16, EQEmu::ItemInstance*> m_bank; // Items in character bank
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std::map<int16, EQEmu::ItemInstance*> m_shbank; // Items in character shared bank
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std::map<int16, EQEmu::ItemInstance*> m_trade; // Items in a trade session
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ItemInstQueue m_cursor; // Items on cursor: FIFO
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// Player inventory
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std::map<int16, ItemInstance*> m_worn; // Items worn by character
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std::map<int16, ItemInstance*> m_inv; // Items in character personal inventory
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std::map<int16, ItemInstance*> m_bank; // Items in character bank
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std::map<int16, ItemInstance*> m_shbank; // Items in character shared bank
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std::map<int16, ItemInstance*> m_trade; // Items in a trade session
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::ItemInstQueue m_cursor; // Items on cursor: FIFO
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private:
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// Active inventory version
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EQEmu::versions::InventoryVersion m_inventory_version;
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bool m_inventory_version_set;
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};
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private:
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// Active inventory version
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versions::InventoryVersion m_inventory_version;
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bool m_inventory_version_set;
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};
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}
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#endif /*COMMON_INVENTORY_PROFILE_H*/
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+69
-69
@@ -207,12 +207,12 @@ EQEmu::ItemInstance::~ItemInstance()
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}
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// Query item type
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bool EQEmu::ItemInstance::IsType(EQEmu::item::ItemClass item_class) const
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bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
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{
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// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
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// Check usage type
|
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if ((m_use_type == ItemInstWorldContainer) && (item_class == EQEmu::item::ItemClassBag))
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if ((m_use_type == ItemInstWorldContainer) && (item_class == item::ItemClassBag))
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return true;
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|
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if (!m_item)
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@@ -273,8 +273,8 @@ bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
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// another "shouldn't do" fix..will be fixed in future updates (requires code and database work)
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int16 use_slot = INVALID_INDEX;
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if (slot_id == EQEmu::inventory::slotPowerSource) { use_slot = EQEmu::inventory::slotGeneral1; }
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if ((uint16)slot_id <= EQEmu::legacy::EQUIPMENT_END) { use_slot = slot_id; }
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if (slot_id == inventory::slotPowerSource) { use_slot = inventory::slotGeneral1; }
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if ((uint16)slot_id <= legacy::EQUIPMENT_END) { use_slot = slot_id; }
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||||
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||||
if (use_slot != INVALID_INDEX) {
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if (m_item->Slots & (1 << use_slot))
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@@ -289,7 +289,7 @@ bool EQEmu::ItemInstance::IsAugmentable() const
|
||||
if (!m_item)
|
||||
return false;
|
||||
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for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
|
||||
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
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||||
if (m_item->AugSlotType[index] != 0)
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||||
return true;
|
||||
}
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||||
@@ -303,8 +303,8 @@ bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
int index = EQEmu::legacy::EQUIPMENT_BEGIN;
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||||
for (; index <= EQEmu::inventory::slotGeneral1; ++index) { // MainGeneral1 should be EQEmu::legacy::EQUIPMENT_END
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||||
int index = legacy::EQUIPMENT_BEGIN;
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for (; index <= inventory::slotGeneral1; ++index) { // MainGeneral1 should be legacy::EQUIPMENT_END
|
||||
if (m_item->Slots & (1 << index)) {
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if (aug_wear_slots & (1 << index))
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break;
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@@ -319,14 +319,14 @@ int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
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||||
if (!m_item || !m_item->IsClassCommon())
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return INVALID_INDEX;
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||||
|
||||
int index = EQEmu::inventory::socketBegin;
|
||||
for (; index < EQEmu::inventory::SocketCount; ++index) {
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||||
int index = inventory::socketBegin;
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||||
for (; index < inventory::SocketCount; ++index) {
|
||||
if (GetItem(index)) { continue; }
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||||
if (augtype == -1 || (m_item->AugSlotType[index] && ((1 << (m_item->AugSlotType[index] - 1)) & augtype)))
|
||||
break;
|
||||
}
|
||||
|
||||
return (index < EQEmu::inventory::SocketCount) ? index : INVALID_INDEX;
|
||||
return (index < inventory::SocketCount) ? index : INVALID_INDEX;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
|
||||
@@ -416,7 +416,7 @@ void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is
|
||||
continue;
|
||||
}
|
||||
|
||||
const EQEmu::ItemData* item = inst->GetItem();
|
||||
const ItemData* item = inst->GetItem();
|
||||
if (item == nullptr) {
|
||||
cur = m_contents.erase(cur);
|
||||
continue;
|
||||
@@ -469,7 +469,7 @@ uint8 EQEmu::ItemInstance::FirstOpenSlot() const
|
||||
return INVALID_INDEX;
|
||||
|
||||
uint8 slots = m_item->BagSlots, i;
|
||||
for (i = EQEmu::inventory::containerBegin; i < slots; i++) {
|
||||
for (i = inventory::containerBegin; i < slots; i++) {
|
||||
if (!GetItem(i))
|
||||
break;
|
||||
}
|
||||
@@ -486,7 +486,7 @@ uint8 EQEmu::ItemInstance::GetTotalItemCount() const
|
||||
|
||||
if (m_item && !m_item->IsClassBag()) { return item_count; }
|
||||
|
||||
for (int index = EQEmu::inventory::containerBegin; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
|
||||
for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
|
||||
|
||||
return item_count;
|
||||
}
|
||||
@@ -496,7 +496,7 @@ bool EQEmu::ItemInstance::IsNoneEmptyContainer()
|
||||
if (!m_item || !m_item->IsClassBag())
|
||||
return false;
|
||||
|
||||
for (int index = EQEmu::inventory::containerBegin; index < m_item->BagSlots; ++index) {
|
||||
for (int index = inventory::containerBegin; index < m_item->BagSlots; ++index) {
|
||||
if (GetItem(index))
|
||||
return true;
|
||||
}
|
||||
@@ -518,7 +518,7 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
|
||||
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
|
||||
if (ornamentationAugtype == 0) { return nullptr; }
|
||||
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; i++)
|
||||
{
|
||||
if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
|
||||
{
|
||||
@@ -587,10 +587,10 @@ bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
|
||||
return ornamentSet;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemInstance::CanTransform(const EQEmu::ItemData *ItemToTry, const EQEmu::ItemData *Container, bool AllowAll) {
|
||||
bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
|
||||
if (!ItemToTry || !Container) return false;
|
||||
|
||||
if (ItemToTry->ItemType == EQEmu::item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
|
||||
if (ItemToTry->ItemType == item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
|
||||
return false;
|
||||
|
||||
if (AllowAll && strncasecmp(Container->CharmFile, "ITEMTRANSFIGSHIELD", 18) && strncasecmp(Container->CharmFile, "ITEMTransfigBow", 15)) {
|
||||
@@ -685,7 +685,7 @@ bool EQEmu::ItemInstance::IsAugmented()
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
for (int index = EQEmu::inventory::socketBegin; index < EQEmu::inventory::SocketCount; ++index) {
|
||||
for (int index = inventory::socketBegin; index < inventory::SocketCount; ++index) {
|
||||
if (GetAugmentItemID(index))
|
||||
return true;
|
||||
}
|
||||
@@ -699,7 +699,7 @@ bool EQEmu::ItemInstance::IsWeapon() const
|
||||
if (!m_item || !m_item->IsClassCommon())
|
||||
return false;
|
||||
|
||||
if (m_item->ItemType == EQEmu::item::ItemTypeArrow && m_item->Damage != 0)
|
||||
if (m_item->ItemType == item::ItemTypeArrow && m_item->Damage != 0)
|
||||
return true;
|
||||
else
|
||||
return ((m_item->Damage != 0) && (m_item->Delay != 0));
|
||||
@@ -710,9 +710,9 @@ bool EQEmu::ItemInstance::IsAmmo() const
|
||||
if (!m_item)
|
||||
return false;
|
||||
|
||||
if ((m_item->ItemType == EQEmu::item::ItemTypeArrow) ||
|
||||
(m_item->ItemType == EQEmu::item::ItemTypeLargeThrowing) ||
|
||||
(m_item->ItemType == EQEmu::item::ItemTypeSmallThrowing)
|
||||
if ((m_item->ItemType == item::ItemTypeArrow) ||
|
||||
(m_item->ItemType == item::ItemTypeLargeThrowing) ||
|
||||
(m_item->ItemType == item::ItemTypeSmallThrowing)
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
@@ -811,10 +811,10 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::Clone() const
|
||||
bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
|
||||
// 'SupportsContainers' and 'slot_id > 21' previously saw the reassigned PowerSource slot (9999 to 22) as valid
|
||||
if (!m_item) { return false; }
|
||||
else if (Inventory::SupportsContainers(slot_id)) { return true; }
|
||||
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
|
||||
else if (m_item->Slots & (1 << slot_id)) { return true; }
|
||||
else if (slot_id == EQEmu::inventory::slotPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
|
||||
else if (slot_id != EQEmu::inventory::slotPowerSource && slot_id > EQEmu::legacy::EQUIPMENT_END) { return true; }
|
||||
else if (slot_id == inventory::slotPowerSource && (m_item->Slots & (1 << 22))) { return true; } // got lazy... <watch>
|
||||
else if (slot_id != inventory::slotPowerSource && slot_id > legacy::EQUIPMENT_END) { return true; }
|
||||
else { return false; }
|
||||
}
|
||||
|
||||
@@ -966,7 +966,7 @@ int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
|
||||
if (item) {
|
||||
ac = item->AC;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
ac += GetAugment(i)->GetItemArmorClass();
|
||||
}
|
||||
@@ -1008,7 +1008,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold
|
||||
}
|
||||
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
GetAugment(i)->GetItemElementalDamage(magic, fire, cold, poison, disease, chromatic, prismatic, physical, corruption);
|
||||
}
|
||||
@@ -1025,7 +1025,7 @@ int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
|
||||
return flag;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
|
||||
if (GetAugment(i))
|
||||
flag = GetAugment(i)->GetItemElementalFlag();
|
||||
if (flag)
|
||||
@@ -1046,7 +1046,7 @@ int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
|
||||
return damage;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
|
||||
if (GetAugment(i))
|
||||
damage = GetAugment(i)->GetItemElementalDamage();
|
||||
if (damage)
|
||||
@@ -1065,7 +1065,7 @@ int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
|
||||
level = item->RecLevel;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
|
||||
int temp = 0;
|
||||
if (GetAugment(i)) {
|
||||
temp = GetAugment(i)->GetItemRecommendedLevel();
|
||||
@@ -1087,7 +1087,7 @@ int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
|
||||
level = item->ReqLevel;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i) {
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i) {
|
||||
int temp = 0;
|
||||
if (GetAugment(i)) {
|
||||
temp = GetAugment(i)->GetItemRequiredLevel();
|
||||
@@ -1109,7 +1109,7 @@ int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
|
||||
damage = item->Damage;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
damage += GetAugment(i)->GetItemWeaponDamage();
|
||||
}
|
||||
@@ -1125,7 +1125,7 @@ int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
|
||||
damage = item->BackstabDmg;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
damage += GetAugment(i)->GetItemBackstabDamage();
|
||||
}
|
||||
@@ -1143,7 +1143,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
|
||||
return body;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i)) {
|
||||
body = GetAugment(i)->GetItemBaneDamageBody();
|
||||
if (body)
|
||||
@@ -1164,7 +1164,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
|
||||
return race;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i)) {
|
||||
race = GetAugment(i)->GetItemBaneDamageRace();
|
||||
if (race)
|
||||
@@ -1184,7 +1184,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments)
|
||||
damage += item->BaneDmgAmt;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
damage += GetAugment(i)->GetItemBaneDamageBody(against);
|
||||
}
|
||||
@@ -1201,7 +1201,7 @@ int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) co
|
||||
damage += item->BaneDmgRaceAmt;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
damage += GetAugment(i)->GetItemBaneDamageRace(against);
|
||||
}
|
||||
@@ -1217,7 +1217,7 @@ int EQEmu::ItemInstance::GetItemMagical(bool augments) const
|
||||
return 1;
|
||||
|
||||
if (augments) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i) && GetAugment(i)->GetItemMagical())
|
||||
return 1;
|
||||
}
|
||||
@@ -1232,7 +1232,7 @@ int EQEmu::ItemInstance::GetItemHP(bool augments) const
|
||||
if (item) {
|
||||
hp = item->HP;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
hp += GetAugment(i)->GetItemHP();
|
||||
}
|
||||
@@ -1246,7 +1246,7 @@ int EQEmu::ItemInstance::GetItemMana(bool augments) const
|
||||
if (item) {
|
||||
mana = item->Mana;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
mana += GetAugment(i)->GetItemMana();
|
||||
}
|
||||
@@ -1260,7 +1260,7 @@ int EQEmu::ItemInstance::GetItemEndur(bool augments) const
|
||||
if (item) {
|
||||
endur = item->Endur;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
endur += GetAugment(i)->GetItemEndur();
|
||||
}
|
||||
@@ -1274,7 +1274,7 @@ int EQEmu::ItemInstance::GetItemAttack(bool augments) const
|
||||
if (item) {
|
||||
atk = item->Attack;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
atk += GetAugment(i)->GetItemAttack();
|
||||
}
|
||||
@@ -1288,7 +1288,7 @@ int EQEmu::ItemInstance::GetItemStr(bool augments) const
|
||||
if (item) {
|
||||
str = item->AStr;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
str += GetAugment(i)->GetItemStr();
|
||||
}
|
||||
@@ -1302,7 +1302,7 @@ int EQEmu::ItemInstance::GetItemSta(bool augments) const
|
||||
if (item) {
|
||||
sta = item->ASta;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
sta += GetAugment(i)->GetItemSta();
|
||||
}
|
||||
@@ -1316,7 +1316,7 @@ int EQEmu::ItemInstance::GetItemDex(bool augments) const
|
||||
if (item) {
|
||||
total = item->ADex;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemDex();
|
||||
}
|
||||
@@ -1330,7 +1330,7 @@ int EQEmu::ItemInstance::GetItemAgi(bool augments) const
|
||||
if (item) {
|
||||
total = item->AAgi;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemAgi();
|
||||
}
|
||||
@@ -1344,7 +1344,7 @@ int EQEmu::ItemInstance::GetItemInt(bool augments) const
|
||||
if (item) {
|
||||
total = item->AInt;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemInt();
|
||||
}
|
||||
@@ -1358,7 +1358,7 @@ int EQEmu::ItemInstance::GetItemWis(bool augments) const
|
||||
if (item) {
|
||||
total = item->AWis;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemWis();
|
||||
}
|
||||
@@ -1372,7 +1372,7 @@ int EQEmu::ItemInstance::GetItemCha(bool augments) const
|
||||
if (item) {
|
||||
total = item->ACha;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemCha();
|
||||
}
|
||||
@@ -1386,7 +1386,7 @@ int EQEmu::ItemInstance::GetItemMR(bool augments) const
|
||||
if (item) {
|
||||
total = item->MR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemMR();
|
||||
}
|
||||
@@ -1400,7 +1400,7 @@ int EQEmu::ItemInstance::GetItemFR(bool augments) const
|
||||
if (item) {
|
||||
total = item->FR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemFR();
|
||||
}
|
||||
@@ -1414,7 +1414,7 @@ int EQEmu::ItemInstance::GetItemCR(bool augments) const
|
||||
if (item) {
|
||||
total = item->CR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemCR();
|
||||
}
|
||||
@@ -1428,7 +1428,7 @@ int EQEmu::ItemInstance::GetItemPR(bool augments) const
|
||||
if (item) {
|
||||
total = item->PR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemPR();
|
||||
}
|
||||
@@ -1442,7 +1442,7 @@ int EQEmu::ItemInstance::GetItemDR(bool augments) const
|
||||
if (item) {
|
||||
total = item->DR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemDR();
|
||||
}
|
||||
@@ -1456,7 +1456,7 @@ int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
|
||||
if (item) {
|
||||
total = item->SVCorruption;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemCorrup();
|
||||
}
|
||||
@@ -1470,7 +1470,7 @@ int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicStr;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicStr();
|
||||
}
|
||||
@@ -1484,7 +1484,7 @@ int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicSta;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicSta();
|
||||
}
|
||||
@@ -1498,7 +1498,7 @@ int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicDex;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicDex();
|
||||
}
|
||||
@@ -1512,7 +1512,7 @@ int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicAgi;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicAgi();
|
||||
}
|
||||
@@ -1526,7 +1526,7 @@ int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicInt;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicInt();
|
||||
}
|
||||
@@ -1540,7 +1540,7 @@ int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicWis;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicWis();
|
||||
}
|
||||
@@ -1554,7 +1554,7 @@ int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicCha;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCha();
|
||||
}
|
||||
@@ -1568,7 +1568,7 @@ int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicMR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicMR();
|
||||
}
|
||||
@@ -1582,7 +1582,7 @@ int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicFR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicFR();
|
||||
}
|
||||
@@ -1596,7 +1596,7 @@ int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicCR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCR();
|
||||
}
|
||||
@@ -1610,7 +1610,7 @@ int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicPR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicPR();
|
||||
}
|
||||
@@ -1624,7 +1624,7 @@ int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicDR;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicDR();
|
||||
}
|
||||
@@ -1638,7 +1638,7 @@ int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
|
||||
if (item) {
|
||||
total = item->HeroicSVCorrup;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i))
|
||||
total += GetAugment(i)->GetItemHeroicCorrup();
|
||||
}
|
||||
@@ -1652,7 +1652,7 @@ int EQEmu::ItemInstance::GetItemHaste(bool augments) const
|
||||
if (item) {
|
||||
total = item->Haste;
|
||||
if (augments)
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; ++i)
|
||||
for (int i = inventory::socketBegin; i < inventory::SocketCount; ++i)
|
||||
if (GetAugment(i)) {
|
||||
int temp = GetAugment(i)->GetItemHaste();
|
||||
if (temp > total)
|
||||
|
||||
@@ -52,7 +52,6 @@ typedef enum {
|
||||
} byFlagSetting;
|
||||
|
||||
class SharedDatabase;
|
||||
class Inventory;
|
||||
|
||||
// ########################################
|
||||
// Class: EQEmu::ItemInstance
|
||||
@@ -61,6 +60,8 @@ class Inventory;
|
||||
// to an item instance (includes dye, augments, charges, etc)
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventoryProfile;
|
||||
|
||||
class ItemInstance {
|
||||
public:
|
||||
/////////////////////////
|
||||
@@ -79,7 +80,7 @@ namespace EQEmu
|
||||
~ItemInstance();
|
||||
|
||||
// Query item type
|
||||
bool IsType(EQEmu::item::ItemClass item_class) const;
|
||||
bool IsType(item::ItemClass item_class) const;
|
||||
|
||||
bool IsClassCommon() const;
|
||||
bool IsClassBag() const;
|
||||
@@ -102,7 +103,7 @@ namespace EQEmu
|
||||
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
|
||||
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
|
||||
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
|
||||
|
||||
//
|
||||
// Contents
|
||||
@@ -133,7 +134,7 @@ namespace EQEmu
|
||||
bool IsAugmented();
|
||||
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
|
||||
bool UpdateOrnamentationInfo();
|
||||
static bool CanTransform(const EQEmu::ItemData *ItemToTry, const EQEmu::ItemData *Container, bool AllowAll = false);
|
||||
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
|
||||
|
||||
// Has attack/delay?
|
||||
bool IsWeapon() const;
|
||||
@@ -211,8 +212,8 @@ namespace EQEmu
|
||||
int8 GetMaxEvolveLvl() const;
|
||||
uint32 GetKillsNeeded(uint8 currentlevel);
|
||||
|
||||
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
@@ -278,7 +279,7 @@ namespace EQEmu
|
||||
//////////////////////////
|
||||
// Protected Members
|
||||
//////////////////////////
|
||||
friend class ::Inventory;
|
||||
friend class InventoryProfile;
|
||||
|
||||
std::map<uint8, ItemInstance*>::const_iterator _cbegin() { return m_contents.cbegin(); }
|
||||
std::map<uint8, ItemInstance*>::const_iterator _cend() { return m_contents.cend(); }
|
||||
@@ -299,7 +300,7 @@ namespace EQEmu
|
||||
int8 m_evolveLvl;
|
||||
bool m_activated;
|
||||
ItemData* m_scaledItem;
|
||||
EvolveInfo* m_evolveInfo;
|
||||
::EvolveInfo* m_evolveInfo;
|
||||
bool m_scaling;
|
||||
uint32 m_ornamenticon;
|
||||
uint32 m_ornamentidfile;
|
||||
|
||||
@@ -5264,7 +5264,7 @@ namespace RoF
|
||||
|
||||
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
|
||||
ornaIcon = inst->GetOrnamentationIcon();
|
||||
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
|
||||
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
|
||||
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
|
||||
|
||||
|
||||
@@ -5555,7 +5555,7 @@ namespace RoF2
|
||||
|
||||
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
|
||||
ornaIcon = inst->GetOrnamentationIcon();
|
||||
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
|
||||
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
|
||||
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
|
||||
|
||||
|
||||
+14
-14
@@ -184,7 +184,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* in
|
||||
else {
|
||||
// Needed to clear out bag slots that 'REPLACE' in UpdateSharedBankSlot does not overwrite..otherwise, duplication occurs
|
||||
// (This requires that parent then child items be sent..which should be how they are currently passed)
|
||||
if (Inventory::SupportsContainers(slot_id))
|
||||
if (EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
DeleteSharedBankSlot(char_id, slot_id);
|
||||
return UpdateSharedBankSlot(char_id, inst, slot_id);
|
||||
}
|
||||
@@ -195,7 +195,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* in
|
||||
|
||||
// Needed to clear out bag slots that 'REPLACE' in UpdateInventorySlot does not overwrite..otherwise, duplication occurs
|
||||
// (This requires that parent then child items be sent..which should be how they are currently passed)
|
||||
if (Inventory::SupportsContainers(slot_id))
|
||||
if (EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
DeleteInventorySlot(char_id, slot_id);
|
||||
return UpdateInventorySlot(char_id, inst, slot_id);
|
||||
}
|
||||
@@ -232,12 +232,12 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstan
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id))
|
||||
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
|
||||
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
|
||||
if (!results.Success()) {
|
||||
@@ -278,12 +278,12 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInsta
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id)) {
|
||||
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id)) {
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
|
||||
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -304,10 +304,10 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
|
||||
}
|
||||
|
||||
// Delete bag slots, if need be
|
||||
if (!Inventory::SupportsContainers(slot_id))
|
||||
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
return true;
|
||||
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
|
||||
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
|
||||
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
|
||||
char_id, base_slot_id, (base_slot_id+10));
|
||||
results = QueryDatabase(query);
|
||||
@@ -330,10 +330,10 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
|
||||
}
|
||||
|
||||
// Delete bag slots, if need be
|
||||
if (!Inventory::SupportsContainers(slot_id))
|
||||
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
return true;
|
||||
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
|
||||
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
|
||||
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
|
||||
"AND slotid >= %i AND slotid < %i",
|
||||
account_id, base_slot_id, (base_slot_id+10));
|
||||
@@ -373,7 +373,7 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
|
||||
const EQEmu::ItemData* myitem;
|
||||
|
||||
@@ -410,7 +410,7 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
|
||||
|
||||
|
||||
// Retrieve shared bank inventory based on either account or character
|
||||
bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool is_charid)
|
||||
{
|
||||
std::string query;
|
||||
|
||||
@@ -511,7 +511,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
}
|
||||
|
||||
// Overloaded: Retrieve character inventory based on character id
|
||||
bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
|
||||
{
|
||||
// Retrieve character inventory
|
||||
std::string query =
|
||||
@@ -653,7 +653,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
}
|
||||
|
||||
// Overloaded: Retrieve character inventory based on account_id and character name
|
||||
bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv)
|
||||
{
|
||||
// Retrieve character inventory
|
||||
std::string query =
|
||||
|
||||
+6
-6
@@ -33,7 +33,6 @@
|
||||
#include <memory>
|
||||
|
||||
class EvolveInfo;
|
||||
class Inventory;
|
||||
struct BaseDataStruct;
|
||||
struct InspectMessage_Struct;
|
||||
struct PlayerProfile_Struct;
|
||||
@@ -46,6 +45,7 @@ namespace EQEmu
|
||||
{
|
||||
struct ItemData;
|
||||
class ItemInstance;
|
||||
class InventoryProfile;
|
||||
class MemoryMappedFile;
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ class SharedDatabase : public Database
|
||||
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
|
||||
|
||||
/*
|
||||
Character Inventory
|
||||
Character InventoryProfile
|
||||
*/
|
||||
bool SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end);
|
||||
bool SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
@@ -83,15 +83,15 @@ class SharedDatabase : public Database
|
||||
bool UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
bool UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
bool VerifyInventory(uint32 account_id, int16 slot_id, const EQEmu::ItemInstance* inst);
|
||||
bool GetSharedBank(uint32 id, Inventory* inv, bool is_charid);
|
||||
bool GetSharedBank(uint32 id, EQEmu::InventoryProfile* inv, bool is_charid);
|
||||
int32 GetSharedPlatinum(uint32 account_id);
|
||||
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
|
||||
bool GetInventory(uint32 char_id, Inventory* inv);
|
||||
bool GetInventory(uint32 account_id, char* name, Inventory* inv);
|
||||
bool GetInventory(uint32 char_id, EQEmu::InventoryProfile* inv);
|
||||
bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv);
|
||||
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
|
||||
uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
|
||||
void ClearOldRecastTimestamps(uint32 char_id);
|
||||
bool SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
|
||||
bool SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
|
||||
|
||||
|
||||
std::string GetBook(const char *txtfile);
|
||||
|
||||
Reference in New Issue
Block a user