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Various bug fixes
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@@ -416,6 +416,11 @@ void Lua_EntityList::SignalAllClients(int signal) {
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self->SignalAllClients(signal);
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}
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void Lua_EntityList::ChannelMessage(Lua_Mob from, int channel_num, int language, const char *message) {
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Lua_Safe_Call_Void();
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self->ChannelMessage(from, channel_num, language, message);
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}
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luabind::scope lua_register_entity_list() {
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return luabind::class_<Lua_EntityList>("EntityList")
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.def(luabind::constructor<>())
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@@ -479,7 +484,8 @@ luabind::scope lua_register_entity_list() {
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.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
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.def("GetDoorsList", (Lua_Doors_List(Lua_EntityList::*)(void))&Lua_EntityList::GetDoorsList)
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.def("GetSpawnList", (Lua_Spawn_List(Lua_EntityList::*)(void))&Lua_EntityList::GetSpawnList)
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.def("SignalAllClients", (void(Lua_EntityList::*)(int))&Lua_EntityList::SignalAllClients);
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.def("SignalAllClients", (void(Lua_EntityList::*)(int))&Lua_EntityList::SignalAllClients)
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.def("ChannelMessage", (void(Lua_EntityList::*)(Lua_Mob,int,int,const char*))&Lua_EntityList::ChannelMessage);
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}
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luabind::scope lua_register_mob_list() {
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