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Various bug fixes
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+2
-1
@@ -3242,7 +3242,8 @@ void EntityList::ProcessMove(Client *c, float x, float y, float z)
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for (auto iter = events.begin(); iter != events.end(); ++iter) {
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quest_proximity_event& evt = (*iter);
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if (evt.npc) {
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parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0);
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std::vector<EQEmu::Any> args;
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parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
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} else {
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std::vector<EQEmu::Any> args;
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args.push_back(&evt.area_id);
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