Clean up older clients PetCommand translations

This commit is contained in:
Michael Cook (mackal) 2017-05-04 15:41:00 -04:00
parent 21f02f4ce4
commit 04cf511e4f
3 changed files with 111 additions and 150 deletions

View File

@ -3291,73 +3291,60 @@ namespace SoD
switch (eq->command)
{
case 0x04:
emu->command = 0x00; // /pet health
case 1: // back off
emu->command = 28;
break;
case 0x10:
emu->command = 0x01; // /pet leader
case 2: // get lost
emu->command = 29;
break;
case 0x07:
emu->command = 0x02; // /pet attack or Pet Window
case 3: // as you were ???
emu->command = 4; // fuck it follow
break;
case 0x03: // Case Guessed
emu->command = 0x03; // /pet qattack
case 0x08:
emu->command = 0x04; // /pet follow or Pet Window
case 4: // report HP
emu->command = 0;
break;
case 0x05:
emu->command = 0x05; // /pet guard or Pet Window
case 5: // guard here
emu->command = 5;
break;
case 0x09:
emu->command = 0x07; // /pet sit or Pet Window
case 6: // guard me
emu->command = 4; // fuck it follow
break;
case 0x0a:
emu->command = 0x08; // /pet stand or Pet Window
case 7: // attack
emu->command = 2;
break;
case 0x06:
emu->command = 0x1e; // /pet guard me
case 8: // follow
emu->command = 4;
break;
case 0x0f: // Case Made Up
emu->command = 0x09; // /pet stop
case 9: // sit down
emu->command = 7;
break;
case 0x0b:
emu->command = 0x0d; // /pet taunt or Pet Window
case 10: // stand up
emu->command = 8;
break;
case 0x0e:
emu->command = 0x0e; // /pet notaunt or Pet Window
case 11: // taunt toggle
emu->command = 12;
break;
case 0x0c:
emu->command = 0x0f; // /pet hold
case 12: // hold toggle
emu->command = 15;
break;
case 0x1b:
emu->command = 0x10; // /pet hold on
case 13: // taunt on
emu->command = 13;
break;
case 0x1c:
emu->command = 0x11; // /pet hold off
case 14: // no taunt
emu->command = 14;
break;
case 0x11:
emu->command = 0x12; // Slumber?
// 15 is target, doesn't send packet
case 16: // leader
emu->command = 1;
break;
case 0x12:
emu->command = 0x15; // /pet no cast
case 17: // feign
emu->command = 27;
break;
case 0x0d: // Case Made Up
emu->command = 0x16; // Pet Window No Cast
case 18: // no cast toggle
emu->command = 21;
break;
case 0x13:
emu->command = 0x18; // /pet focus
break;
case 0x19:
emu->command = 0x19; // /pet focus on
break;
case 0x1a:
emu->command = 0x1a; // /pet focus off
break;
case 0x01:
emu->command = 0x1c; // /pet back off
break;
case 0x02:
emu->command = 0x1d; // /pet get lost
case 19: // focus toggle
emu->command = 24;
break;
default:
emu->command = eq->command;

View File

@ -2675,73 +2675,60 @@ namespace SoF
switch (eq->command)
{
case 0x04:
emu->command = 0x00; // /pet health
case 1: // back off
emu->command = 28;
break;
case 0x10:
emu->command = 0x01; // /pet leader
case 2: // get lost
emu->command = 29;
break;
case 0x07:
emu->command = 0x02; // /pet attack or Pet Window
case 3: // as you were ???
emu->command = 4; // fuck it follow
break;
case 0x03: // Case Guessed
emu->command = 0x03; // /pet qattack
case 0x08:
emu->command = 0x04; // /pet follow or Pet Window
case 4: // report HP
emu->command = 0;
break;
case 0x05:
emu->command = 0x05; // /pet guard or Pet Window
case 5: // guard here
emu->command = 5;
break;
case 0x09:
emu->command = 0x07; // /pet sit or Pet Window
case 6: // guard me
emu->command = 4; // fuck it follow
break;
case 0x0a:
emu->command = 0x08; // /pet stand or Pet Window
case 7: // attack
emu->command = 2;
break;
case 0x06:
emu->command = 0x1e; // /pet guard me
case 8: // follow
emu->command = 4;
break;
case 0x0f: // Case Made Up
emu->command = 0x09; // Stop?
case 9: // sit down
emu->command = 7;
break;
case 0x0b:
emu->command = 0x0d; // /pet taunt or Pet Window
case 10: // stand up
emu->command = 8;
break;
case 0x0e:
emu->command = 0x0e; // /pet notaunt or Pet Window
case 11: // taunt toggle
emu->command = 12;
break;
case 0x0c:
emu->command = 0x0f; // /pet hold
case 12: // hold toggle
emu->command = 15;
break;
case 0x1b:
emu->command = 0x10; // /pet hold on
case 13: // taunt on
emu->command = 13;
break;
case 0x1c:
emu->command = 0x11; // /pet hold off
case 14: // no taunt
emu->command = 14;
break;
case 0x11:
emu->command = 0x12; // Slumber?
// 15 is target, doesn't send packet
case 16: // leader
emu->command = 1;
break;
case 0x12:
emu->command = 0x15; // /pet no cast
case 17: // feign
emu->command = 27;
break;
case 0x0d: // Case Made Up
emu->command = 0x16; // Pet Window No Cast
case 18: // no cast toggle
emu->command = 21;
break;
case 0x13:
emu->command = 0x18; // /pet focus
break;
case 0x19:
emu->command = 0x19; // /pet focus on
break;
case 0x1a:
emu->command = 0x1a; // /pet focus off
break;
case 0x01:
emu->command = 0x1c; // /pet back off
break;
case 0x02:
emu->command = 0x1d; // /pet get lost
case 19: // focus toggle
emu->command = 24;
break;
default:
emu->command = eq->command;

View File

@ -2030,73 +2030,60 @@ namespace Titanium
switch (eq->command)
{
case 0x04:
emu->command = 0x00; // /pet health
case 1: // back off
emu->command = 28;
break;
case 0x10:
emu->command = 0x01; // /pet leader
case 2: // get lost
emu->command = 29;
break;
case 0x07:
emu->command = 0x02; // /pet attack or Pet Window
case 3: // as you were ???
emu->command = 4; // fuck it follow
break;
case 0x03: // Case Guessed
emu->command = 0x03; // /pet qattack
case 0x08:
emu->command = 0x04; // /pet follow or Pet Window
case 4: // report HP
emu->command = 0;
break;
case 0x05:
emu->command = 0x05; // /pet guard or Pet Window
case 5: // guard here
emu->command = 5;
break;
case 0x09:
emu->command = 0x07; // /pet sit or Pet Window
case 6: // guard me
emu->command = 4; // fuck it follow
break;
case 0x0a:
emu->command = 0x08; // /pet stand or Pet Window
case 7: // attack
emu->command = 2;
break;
case 0x06:
emu->command = 0x1e; // /pet guard me
case 8: // follow
emu->command = 4;
break;
case 0x0f: // Case Made Up
emu->command = 0x09; // Stop?
case 9: // sit down
emu->command = 7;
break;
case 0x0b:
emu->command = 0x0d; // /pet taunt or Pet Window
case 10: // stand up
emu->command = 8;
break;
case 0x0e:
emu->command = 0x0e; // /pet notaunt or Pet Window
case 11: // taunt toggle
emu->command = 12;
break;
case 0x0c:
emu->command = 0x0f; // /pet hold
case 12: // hold toggle
emu->command = 15;
break;
case 0x1b:
emu->command = 0x10; // /pet hold on
case 13: // taunt on
emu->command = 13;
break;
case 0x1c:
emu->command = 0x11; // /pet hold off
case 14: // no taunt
emu->command = 14;
break;
case 0x11:
emu->command = 0x12; // Slumber?
// 15 is target, doesn't send packet
case 16: // leader
emu->command = 1;
break;
case 0x12:
emu->command = 0x15; // /pet no cast
case 17: // feign
emu->command = 27;
break;
case 0x0d: // Case Made Up
emu->command = 0x16; // Pet Window No Cast
case 18: // no cast toggle
emu->command = 21;
break;
case 0x13:
emu->command = 0x18; // /pet focus
break;
case 0x19:
emu->command = 0x19; // /pet focus on
break;
case 0x1a:
emu->command = 0x1a; // /pet focus off
break;
case 0x01:
emu->command = 0x1c; // /pet back off
break;
case 0x02:
emu->command = 0x1d; // /pet get lost
case 19: // focus toggle
emu->command = 24;
break;
default:
emu->command = eq->command;