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[Expeditions] Create common dz abstract class (#1312)
This creates an abstract class in common so zone and world can share most of the implementation. World now has access to the same dz data and api as zone. Rename CharacterChange to AddRemoveCharacter for clarity Rename GetRemainingDuration to GetDurationRemaining for consistency Move dynamic zone queries to custom repository methods
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@@ -39,9 +39,6 @@ const char* const EXPEDITION_OTHER_BELONGS = "{} attempted to create an expedi
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// lockout warnings were added to live in March 11 2020 patch
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const char* const DZADD_INVITE_WARNING = "Warning! You will be given replay timers for the following events if you enter %s:";
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const char* const DZADD_INVITE_WARNING_TIMER = "%s - %sD:%sH:%sM";
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const char* const KICKPLAYERS_EVERYONE = "Everyone";
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// message string 8312 added in September 08 2020 Test patch (used by both dz and shared tasks)
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const char* const CREATE_NOT_ALL_ADDED = "Not all players in your {} were added to the {}. The {} can take a maximum of {} players, and your {} has {}.";
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// various expeditions re-use these strings when locking
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constexpr char LOCK_CLOSE[] = "Your expedition is nearing its close. You cannot bring any additional people into your expedition at this time.";
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constexpr char LOCK_BEGIN[] = "The trial has begun. You cannot bring any additional people into your expedition at this time.";
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@@ -1107,7 +1104,7 @@ void Expedition::DzKickPlayers(Client* requester)
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}
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RemoveAllMembers();
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requester->MessageString(Chat::Red, EXPEDITION_REMOVED, KICKPLAYERS_EVERYONE, m_expedition_name.c_str());
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requester->MessageString(Chat::Red, EXPEDITION_REMOVED, "Everyone", m_expedition_name.c_str());
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}
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void Expedition::SetLocked(
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