Implement songcap needed for the AA revamp

Added rule Character:UseSpellFileSongCap defaulted to true since
most servers will probably be updating everything.
This commit is contained in:
Michael Cook (mackal)
2015-06-17 02:47:05 -04:00
parent 33b6748c1b
commit 0447321d92
4 changed files with 14 additions and 7 deletions
+1
View File
@@ -99,6 +99,7 @@ RULE_BOOL ( Character, EnableXTargetting, true) // Enable Extended Targetting Wi
RULE_BOOL ( Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
RULE_INT ( Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
RULE_INT ( Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
RULE_BOOL ( Character, UseSpellFileSongCap, true) // When they removed the AA that increased the cap they removed the above and just use the spell field
RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
RULE_INT ( Character, OrnamentationAugmentType, 20) //Ornamentation Augment Type
RULE_REAL(Character, EnvironmentDamageMulipliter, 1)