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Implement songcap needed for the AA revamp
Added rule Character:UseSpellFileSongCap defaulted to true since most servers will probably be updating everything.
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@@ -99,6 +99,7 @@ RULE_BOOL ( Character, EnableXTargetting, true) // Enable Extended Targetting Wi
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RULE_BOOL ( Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
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RULE_INT ( Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
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RULE_INT ( Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
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RULE_BOOL ( Character, UseSpellFileSongCap, true) // When they removed the AA that increased the cap they removed the above and just use the spell field
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RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
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RULE_INT ( Character, OrnamentationAugmentType, 20) //Ornamentation Augment Type
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RULE_REAL(Character, EnvironmentDamageMulipliter, 1)
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