[Quest API] Add Augment Slot support to does_augment_fit (#2813)

* [Quest API] Add Augment Slot support to does_augment_fit

# Notes
- Allows you to check if the supplied augment ID fits in the specified augment slot of the item instance provided.

* Update item_instance.cpp
This commit is contained in:
Alex King 2023-01-30 21:18:16 -05:00 committed by GitHub
parent a25952910a
commit 040c092795
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 42 additions and 11 deletions

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@ -358,14 +358,26 @@ int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augment_type) const
return (i <= invaug::SOCKET_END) ? i : INVALID_INDEX; return (i <= invaug::SOCKET_END) ? i : INVALID_INDEX;
} }
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const
{ {
if (!m_item || !m_item->IsClassCommon()) if (!m_item || !m_item->IsClassCommon()) {
return false; return false;
}
if ((!GetItem(slot) && m_item->AugSlotVisible[slot]) && augtype == -1 || (m_item->AugSlotType[slot] && ((1 << (m_item->AugSlotType[slot] - 1)) & augtype))) { if (
(
!GetItem(slot) &&
m_item->AugSlotVisible[slot]
) &&
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
)
) {
return true; return true;
} }
return false; return false;
} }

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@ -101,8 +101,8 @@ namespace EQ
// //
bool IsAugmentable() const; bool IsAugmentable() const;
bool AvailableWearSlot(uint32 aug_wear_slots) const; bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const; int8 AvailableAugmentSlot(int32 augment_type) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const; bool IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); } inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); } inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }

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@ -3981,6 +3981,11 @@ int8 Perl__does_augment_fit(EQ::ItemInstance* inst, uint32 augment_id)
return quest_manager.DoesAugmentFit(inst, augment_id); return quest_manager.DoesAugmentFit(inst, augment_id);
} }
int8 Perl__does_augment_fit(EQ::ItemInstance* inst, uint32 augment_id, uint8 augment_slot)
{
return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot);
}
void perl_register_quest() void perl_register_quest()
{ {
perl::interpreter perl(PERL_GET_THX); perl::interpreter perl(PERL_GET_THX);
@ -4326,7 +4331,8 @@ void perl_register_quest()
package.add("doanim", (void(*)(int, int, bool))&Perl__doanim); package.add("doanim", (void(*)(int, int, bool))&Perl__doanim);
package.add("doanim", (void(*)(int, int, bool, int))&Perl__doanim); package.add("doanim", (void(*)(int, int, bool, int))&Perl__doanim);
package.add("do_augment_slots_match", &Perl__do_augment_slots_match); package.add("do_augment_slots_match", &Perl__do_augment_slots_match);
package.add("does_augment_fit", &Perl__does_augment_fit); package.add("does_augment_fit", (int8(*)(EQ::ItemInstance*, uint32))&Perl__does_augment_fit);
package.add("does_augment_fit", (int8(*)(EQ::ItemInstance*, uint32, uint8))&Perl__does_augment_fit);
package.add("echo", &Perl__echo); package.add("echo", &Perl__echo);
package.add("emote", &Perl__emote); package.add("emote", &Perl__emote);
package.add("enable_proximity_say", &Perl__enable_proximity_say); package.add("enable_proximity_say", &Perl__enable_proximity_say);

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@ -3700,6 +3700,11 @@ int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id)
return quest_manager.DoesAugmentFit(inst, augment_id); return quest_manager.DoesAugmentFit(inst, augment_id);
} }
int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id, uint8 augment_slot)
{
return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \ #define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \ cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \ if(luabind::type(cur) != LUA_TNIL) { \
@ -4217,7 +4222,8 @@ luabind::scope lua_register_general() {
luabind::def("do_anim", (void(*)(int,int,bool))&lua_do_anim), luabind::def("do_anim", (void(*)(int,int,bool))&lua_do_anim),
luabind::def("do_anim", (void(*)(int,int,bool,int))&lua_do_anim), luabind::def("do_anim", (void(*)(int,int,bool,int))&lua_do_anim),
luabind::def("do_augment_slots_match", &lua_do_augment_slots_match), luabind::def("do_augment_slots_match", &lua_do_augment_slots_match),
luabind::def("does_augment_fit", &lua_does_augment_fit), luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32))&lua_does_augment_fit),
luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32, uint8))&lua_does_augment_fit),
/* /*
Cross Zone Cross Zone
*/ */

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@ -3969,7 +3969,7 @@ bool QuestManager::DoAugmentSlotsMatch(uint32 item_one, uint32 item_two)
return true; return true;
} }
int8 QuestManager::DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id) int8 QuestManager::DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id, uint8 augment_slot)
{ {
if (!inst) { if (!inst) {
return INVALID_INDEX; return INVALID_INDEX;
@ -3980,5 +3980,12 @@ int8 QuestManager::DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id)
return INVALID_INDEX; return INVALID_INDEX;
} }
if (
augment_slot != 255 &&
!inst->IsAugmentSlotAvailable(aug_inst->AugType, augment_slot)
) {
return INVALID_INDEX;
}
return inst->AvailableAugmentSlot(aug_inst->AugType); return inst->AvailableAugmentSlot(aug_inst->AugType);
} }

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@ -346,7 +346,7 @@ public:
std::string GetRecipeName(uint32 recipe_id); std::string GetRecipeName(uint32 recipe_id);
bool HasRecipeLearned(uint32 recipe_id); bool HasRecipeLearned(uint32 recipe_id);
bool DoAugmentSlotsMatch(uint32 item_one, uint32 item_two); bool DoAugmentSlotsMatch(uint32 item_one, uint32 item_two);
int8 DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id); int8 DoesAugmentFit(EQ::ItemInstance* inst, uint32 augment_id, uint8 augment_slot = 255);
Bot *GetBot() const; Bot *GetBot() const;
Client *GetInitiator() const; Client *GetInitiator() const;