[Quest API] Add Augment Slot support to does_augment_fit (#2813)

* [Quest API] Add Augment Slot support to does_augment_fit

# Notes
- Allows you to check if the supplied augment ID fits in the specified augment slot of the item instance provided.

* Update item_instance.cpp
This commit is contained in:
Alex King
2023-01-30 21:18:16 -05:00
committed by GitHub
parent a25952910a
commit 040c092795
6 changed files with 42 additions and 11 deletions
+7 -1
View File
@@ -3700,6 +3700,11 @@ int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id)
return quest_manager.DoesAugmentFit(inst, augment_id);
}
int8 lua_does_augment_fit(Lua_ItemInst inst, uint32 augment_id, uint8 augment_slot)
{
return quest_manager.DoesAugmentFit(inst, augment_id, augment_slot);
}
#define LuaCreateNPCParse(name, c_type, default_value) do { \
cur = table[#name]; \
if(luabind::type(cur) != LUA_TNIL) { \
@@ -4217,7 +4222,8 @@ luabind::scope lua_register_general() {
luabind::def("do_anim", (void(*)(int,int,bool))&lua_do_anim),
luabind::def("do_anim", (void(*)(int,int,bool,int))&lua_do_anim),
luabind::def("do_augment_slots_match", &lua_do_augment_slots_match),
luabind::def("does_augment_fit", &lua_does_augment_fit),
luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32))&lua_does_augment_fit),
luabind::def("does_augment_fit", (int8(*)(Lua_ItemInst, uint32, uint8))&lua_does_augment_fit),
/*
Cross Zone
*/