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Fix fleeing when zones have map files
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@ -665,6 +665,9 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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bool SameDestination = (To == PathingDestination);
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if (Speed <= 0) // our speed is 0, we cant move so lets return the dest
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return To; // this will also avoid the teleports cleanly
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int NextNode;
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if(To == From)
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