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NPC innate procs overwrite TargetType to ST_Target
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@@ -407,6 +407,7 @@ public:
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void mod_npc_killed_merit(Mob* c);
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void mod_npc_killed(Mob* oos);
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void AISpellsList(Client *c);
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uint16 GetInnateProcSpellID() const { return innate_proc_spell_id; }
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uint32 GetHeroForgeModel() const { return herosforgemodel; }
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void SetHeroForgeModel(uint32 model) { herosforgemodel = model; }
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@@ -454,6 +455,7 @@ protected:
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virtual bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
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AISpellsVar_Struct AISpellVar;
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int16 GetFocusEffect(focusType type, uint16 spell_id);
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uint16 innate_proc_spell_id;
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uint32 npc_spells_effects_id;
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std::vector<AISpellsEffects_Struct> AIspellsEffects;
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