NPC innate procs overwrite TargetType to ST_Target

This commit is contained in:
Michael Cook (mackal)
2016-08-12 21:52:46 -04:00
parent e1a02455d8
commit 039e0fbb83
6 changed files with 15 additions and 5 deletions
+1 -1
View File
@@ -265,7 +265,7 @@ public:
bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1);
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
CastAction_type &CastAction, EQEmu::CastingSlot slot);
CastAction_type &CastAction, EQEmu::CastingSlot slot, bool isproc = false);
virtual bool CheckFizzle(uint16 spell_id);
virtual bool CheckSpellLevelRestriction(uint16 spell_id);
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);