mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
NPC innate procs overwrite TargetType to ST_Target
This commit is contained in:
+1
-1
@@ -265,7 +265,7 @@ public:
|
||||
bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
|
||||
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1);
|
||||
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
|
||||
CastAction_type &CastAction, EQEmu::CastingSlot slot);
|
||||
CastAction_type &CastAction, EQEmu::CastingSlot slot, bool isproc = false);
|
||||
virtual bool CheckFizzle(uint16 spell_id);
|
||||
virtual bool CheckSpellLevelRestriction(uint16 spell_id);
|
||||
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
|
||||
|
||||
Reference in New Issue
Block a user