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https://github.com/EQEmu/Server.git
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[Code] EvolvingItemsManager Global to Singleton Cleanup
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@@ -92,7 +92,7 @@ void Client::ProcessEvolvingItem(const uint64 exp, const Mob *mob)
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continue;
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}
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if (!evolving_items_manager.GetEvolvingItemsCache().contains(inst->GetID())) {
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if (!EvolvingItemsManager::Instance()->GetEvolvingItemsCache().contains(inst->GetID())) {
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LogEvolveItem(
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"Character ID {} has an evolving item that is not found in the db. Please check your "
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"items_evolving_details table for item id {}",
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@@ -102,8 +102,8 @@ void Client::ProcessEvolvingItem(const uint64 exp, const Mob *mob)
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continue;
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}
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auto const type = evolving_items_manager.GetEvolvingItemsCache().at(inst->GetID()).type;
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auto const sub_type = evolving_items_manager.GetEvolvingItemsCache().at(inst->GetID()).sub_type;
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auto const type = EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(inst->GetID()).type;
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auto const sub_type = EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(inst->GetID()).sub_type;
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LogEvolveItemDetail(
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"CharacterID <green>[{}] item id <green>[{}] type {} sub_type {} is Evolving. Continue processing...",
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@@ -301,7 +301,7 @@ void Client::DoEvolveItemDisplayFinalResult(const EQApplicationPacket *app)
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"Character ID <green>[{}] requested to view final evolve item id <yellow>[{}] for evolve item id <yellow>[{}]",
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CharacterID(),
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item_id,
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evolving_items_manager.GetFirstItemInLoreGroupByItemID(item_id)
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EvolvingItemsManager::Instance()->GetFirstItemInLoreGroupByItemID(item_id)
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);
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inst->SetEvolveProgression(100);
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@@ -322,7 +322,7 @@ bool Client::DoEvolveCheckProgression(EQ::ItemInstance &inst)
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return false;
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}
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const auto new_item_id = evolving_items_manager.GetNextEvolveItemID(inst);
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const auto new_item_id = EvolvingItemsManager::Instance()->GetNextEvolveItemID(inst);
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if (!new_item_id) {
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return false;
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}
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@@ -380,12 +380,12 @@ bool Client::DoEvolveCheckProgression(EQ::ItemInstance &inst)
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PlayerEvent::EvolveItem e{};
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RemoveItemBySerialNumber(inst.GetSerialNumber());
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evolving_items_manager.LoadPlayerEvent(inst, e);
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EvolvingItemsManager::Instance()->LoadPlayerEvent(inst, e);
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e.status = "Evolved Item due to obtaining progression - Old Evolve Item removed from inventory.";
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RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
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PushItemOnCursor(*new_inst, true);
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evolving_items_manager.LoadPlayerEvent(*new_inst, e);
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EvolvingItemsManager::Instance()->LoadPlayerEvent(*new_inst, e);
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e.status = "Evolved Item due to obtaining progression - New Evolve Item placed in inventory.";
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RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
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@@ -430,7 +430,7 @@ void Client::SendEvolveXPWindowDetails(const EQApplicationPacket *app)
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return;
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}
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const auto results = evolving_items_manager.DetermineTransferResults(*inst_from, *inst_to);
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const auto results = EvolvingItemsManager::Instance()->DetermineTransferResults(*inst_from, *inst_to);
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if (!results.item_from_id || !results.item_to_id) {
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SendEvolveTransferResults(*inst_from, *inst_to, *inst_from, *inst_to, 0, 0);
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@@ -475,7 +475,7 @@ void Client::DoEvolveTransferXP(const EQApplicationPacket *app)
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return;
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}
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const auto results = evolving_items_manager.DetermineTransferResults(*inst_from, *inst_to);
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const auto results = EvolvingItemsManager::Instance()->DetermineTransferResults(*inst_from, *inst_to);
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if (!results.item_from_id || !results.item_to_id) {
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Message(Chat::Red, "Transfer Failed. Incompatible Items.");
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@@ -500,22 +500,22 @@ void Client::DoEvolveTransferXP(const EQApplicationPacket *app)
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PlayerEvent::EvolveItem e{};
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RemoveItemBySerialNumber(inst_from->GetSerialNumber());
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evolving_items_manager.LoadPlayerEvent(*inst_from, e);
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EvolvingItemsManager::Instance()->LoadPlayerEvent(*inst_from, e);
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e.status = "Transfer XP - Original FROM Evolve Item removed from inventory.";
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RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
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PushItemOnCursor(*inst_from_new, true);
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evolving_items_manager.LoadPlayerEvent(*inst_from_new, e);
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EvolvingItemsManager::Instance()->LoadPlayerEvent(*inst_from_new, e);
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e.status = "Transfer XP - Updated FROM item placed in inventory.";
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RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
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RemoveItemBySerialNumber(inst_to->GetSerialNumber());
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evolving_items_manager.LoadPlayerEvent(*inst_to, e);
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EvolvingItemsManager::Instance()->LoadPlayerEvent(*inst_to, e);
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e.status = "Transfer XP - Original TO Evolve Item removed from inventory.";
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RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
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PushItemOnCursor(*inst_to_new, true);
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evolving_items_manager.LoadPlayerEvent(*inst_to_new, e);
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EvolvingItemsManager::Instance()->LoadPlayerEvent(*inst_to_new, e);
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e.status = "Transfer XP - Updated TO Evolve item placed in inventory.";
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RecordPlayerEventLog(PlayerEvent::EVOLVE_ITEM, e);
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@@ -33,7 +33,7 @@ void command_evolvingitems(Client *c, const Seperator *sep)
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continue;
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}
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auto item = evolving_items_manager.GetEvolvingItemsCache().at(value->GetID());
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auto item = EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(value->GetID());
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c->Message(
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Chat::Yellow,
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fmt::format(
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@@ -126,7 +126,7 @@ void command_evolvingitems(Client *c, const Seperator *sep)
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continue;
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}
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auto item = evolving_items_manager.GetEvolvingItemsCache().at(value->GetID());
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auto item = EvolvingItemsManager::Instance()->GetEvolvingItemsCache().at(value->GetID());
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c->Message(
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Chat::Yellow,
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fmt::format(
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+3
-3
@@ -1037,7 +1037,7 @@ bool Client::PushItemOnCursor(const EQ::ItemInstance& inst, bool client_update)
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{
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LogInventory("Putting item [{}] ([{}]) on the cursor", inst.GetItem()->Name, inst.GetItem()->ID);
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evolving_items_manager.DoLootChecks(CharacterID(), EQ::invslot::slotCursor, inst);
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EvolvingItemsManager::Instance()->DoLootChecks(CharacterID(), EQ::invslot::slotCursor, inst);
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m_inv.PushCursor(inst);
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if (client_update) {
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@@ -1059,7 +1059,7 @@ bool Client::PutItemInInventory(int16 slot_id, const EQ::ItemInstance& inst, boo
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return PushItemOnCursor(inst, client_update);
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}
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evolving_items_manager.DoLootChecks(CharacterID(), slot_id, inst);
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EvolvingItemsManager::Instance()->DoLootChecks(CharacterID(), slot_id, inst);
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m_inv.PutItem(slot_id, inst);
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if (client_update)
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@@ -1087,7 +1087,7 @@ void Client::PutLootInInventory(int16 slot_id, const EQ::ItemInstance &inst, Loo
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bool cursor_empty = m_inv.CursorEmpty();
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evolving_items_manager.DoLootChecks(CharacterID(), slot_id, inst);
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EvolvingItemsManager::Instance()->DoLootChecks(CharacterID(), slot_id, inst);
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if (slot_id == EQ::invslot::slotCursor) {
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m_inv.PushCursor(inst);
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+3
-4
@@ -111,7 +111,6 @@ PathManager path;
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PlayerEventLogs player_event_logs;
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DatabaseUpdate database_update;
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SkillCaps skill_caps;
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EvolvingItemsManager evolving_items_manager;
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const SPDat_Spell_Struct* spells;
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int32 SPDAT_RECORDS = -1;
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@@ -400,9 +399,9 @@ int main(int argc, char **argv)
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content_db.LoadTributes();
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// Load evolving item data
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evolving_items_manager.SetDatabase(&database);
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evolving_items_manager.SetContentDatabase(&content_db);
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evolving_items_manager.LoadEvolvingItems();
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EvolvingItemsManager::Instance()->SetDatabase(&database);
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EvolvingItemsManager::Instance()->SetContentDatabase(&content_db);
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EvolvingItemsManager::Instance()->LoadEvolvingItems();
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database.GetDecayTimes(npcCorpseDecayTimes);
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