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Fix for bots disappearing while idle
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@@ -341,6 +341,8 @@ public:
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virtual int GetRunspeed() const { return (int)((float)_GetRunSpeed() * 1.785714f); }
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virtual void WalkTo(float x, float y, float z);
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virtual void RunTo(float x, float y, float z);
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virtual void StopMoving();
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virtual void StopMoving(float new_heading);
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bool UseDiscipline(uint32 spell_id, uint32 target);
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uint8 GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets);
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bool GetNeedsCured(Mob *tar);
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@@ -731,6 +733,7 @@ private:
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unsigned int RestRegenMana;
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unsigned int RestRegenEndurance;
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Timer rest_timer;
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Timer ping_timer;
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int32 base_end;
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int32 cur_end;
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int32 max_end;
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