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[Quest API] Add SendIllusion overloads/parameters to Perl/Lua (#3059)
* [Quest API] Add SendIllusion methods to Perl. # Perl - Add `$mob->SendIllusion(race, gender, texture, helmtexture, face, hairstyle, haircolor, beard, beardcolor, drakkin_heritage, drakkin_tattoo, drakkin_details, size, target)`. - Add `$mob->SendIllusionPacket(illusion_table_ref)`. * Change defaults. * Remove debug message * Cleanup. * Cleanup * Update perl_mob.cpp
This commit is contained in:
+101
-65
@@ -1567,153 +1567,189 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
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return;
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}
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int race = RACE_DOUG_0;
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int gender = 255;
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int texture = 255;
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int helmtexture = 255;
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int haircolor = 255;
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int beardcolor = 255;
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int eyecolor1 = 255;
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int eyecolor2 = 255;
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int hairstyle = 255;
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int luclinface = 255;
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int beard = 255;
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int aa_title = 255;
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uint32 drakkin_heritage = 4294967295;
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uint32 drakkin_tattoo = 4294967295;
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uint32 drakkin_details = 4294967295;
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float size = -1.0f;
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uint16 race = self->GetRace();
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uint8 gender = self->GetGender();
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uint8 texture = self->GetTexture();
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uint8 helmtexture = self->GetHelmTexture();
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uint8 haircolor = self->GetHairColor();
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uint8 beardcolor = self->GetBeardColor();
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uint8 eyecolor1 = self->GetEyeColor1();
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uint8 eyecolor2 = self->GetEyeColor2();
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uint8 hairstyle = self->GetHairStyle();
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uint8 luclinface = self->GetLuclinFace();
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uint8 beard = self->GetBeard();
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uint8 aa_title = 255;
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uint32 drakkin_heritage = self->GetDrakkinHeritage();
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uint32 drakkin_tattoo = self->GetDrakkinTattoo();
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uint32 drakkin_details = self->GetDrakkinDetails();
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float size = self->GetSize();
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bool send_appearance_effects = true;
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Lua_Client target = Lua_Client();
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auto cur = illusion["race"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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race = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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race = luabind::object_cast<uint16>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["gender"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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gender = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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gender = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["texture"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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texture = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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texture = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["helmtexture"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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helmtexture = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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helmtexture = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["haircolor"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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haircolor = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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haircolor = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["beardcolor"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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beardcolor = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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beardcolor = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["eyecolor1"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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eyecolor1 = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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eyecolor1 = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["eyecolor2"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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eyecolor2 = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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eyecolor2 = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["hairstyle"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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hairstyle = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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hairstyle = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["luclinface"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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luclinface = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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luclinface = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["beard"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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beard = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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beard = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["aa_title"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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aa_title = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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aa_title = luabind::object_cast<uint8>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["drakkin_heritage"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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drakkin_heritage = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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drakkin_heritage = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["drakkin_tattoo"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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drakkin_tattoo = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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drakkin_tattoo = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["drakkin_details"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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drakkin_details = luabind::object_cast<int>(cur);
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} catch(luabind::cast_failed &) {
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drakkin_details = luabind::object_cast<uint32>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["size"];
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if(luabind::type(cur) != LUA_TNIL) {
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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size = luabind::object_cast<float>(cur);
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} catch(luabind::cast_failed &) {
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} catch (luabind::cast_failed &) {
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}
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}
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self->SendIllusionPacket(race, gender, texture, helmtexture, haircolor, beardcolor, eyecolor1, eyecolor2, hairstyle, luclinface,
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beard, aa_title, drakkin_heritage, drakkin_tattoo, drakkin_details, size);
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cur = illusion["send_appearance_effects"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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send_appearance_effects = luabind::object_cast<bool>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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cur = illusion["target"];
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if (luabind::type(cur) != LUA_TNIL) {
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try {
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target = luabind::object_cast<Lua_Client>(cur);
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} catch (luabind::cast_failed &) {
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}
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}
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self->SendIllusionPacket(
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race,
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gender,
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texture,
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helmtexture,
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haircolor,
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beardcolor,
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eyecolor1,
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eyecolor2,
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hairstyle,
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luclinface,
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beard,
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aa_title,
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drakkin_heritage,
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drakkin_tattoo,
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drakkin_details,
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size,
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send_appearance_effects,
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target
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);
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}
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void Lua_Mob::ChangeRace(int in) {
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