mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-15 04:11:30 +00:00
Changed SE_SingingSkill to SE_Amplificatoin
This effect will now stack with other singing spell/item mods like it does on live.
This commit is contained in:
parent
451d422b8a
commit
026f019f58
@ -265,7 +265,7 @@ typedef enum {
|
|||||||
#define SE_Hunger 115 // implemented - Song of Sustenance
|
#define SE_Hunger 115 // implemented - Song of Sustenance
|
||||||
#define SE_CurseCounter 116 // implemented
|
#define SE_CurseCounter 116 // implemented
|
||||||
#define SE_MagicWeapon 117 // implemented - makes weapon magical
|
#define SE_MagicWeapon 117 // implemented - makes weapon magical
|
||||||
#define SE_SingingSkill 118 // *implemented - needs AA conversion
|
#define SE_Amplification 118 // implemented - Harmonize/Amplification (stacks with other singing mods)
|
||||||
#define SE_AttackSpeed3 119 // implemented
|
#define SE_AttackSpeed3 119 // implemented
|
||||||
#define SE_HealRate 120 // implemented - reduces healing by a %
|
#define SE_HealRate 120 // implemented - reduces healing by a %
|
||||||
#define SE_ReverseDS 121 // implemented
|
#define SE_ReverseDS 121 // implemented
|
||||||
|
|||||||
@ -1607,12 +1607,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
|
|||||||
newbon->reflect_chance += effect_value;
|
newbon->reflect_chance += effect_value;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SE_SingingSkill:
|
case SE_Amplification:
|
||||||
{
|
newbon->Amplification += effect_value;
|
||||||
if(effect_value > newbon->singingMod)
|
|
||||||
newbon->singingMod = effect_value;
|
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
|
|
||||||
case SE_ChangeAggro:
|
case SE_ChangeAggro:
|
||||||
newbon->hatemod += effect_value;
|
newbon->hatemod += effect_value;
|
||||||
@ -3124,10 +3121,10 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
|
|||||||
itembonuses.reflect_chance = effect_value;
|
itembonuses.reflect_chance = effect_value;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SE_SingingSkill:
|
case SE_Amplification:
|
||||||
spellbonuses.singingMod = effect_value;
|
spellbonuses.Amplification = effect_value;
|
||||||
itembonuses.singingMod = effect_value;
|
itembonuses.Amplification = effect_value;
|
||||||
aabonuses.singingMod = effect_value;
|
aabonuses.Amplification = effect_value;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SE_ChangeAggro:
|
case SE_ChangeAggro:
|
||||||
|
|||||||
@ -1857,7 +1857,7 @@ uint16 Mob::GetInstrumentMod(uint16 spell_id) const
|
|||||||
effectmod = itembonuses.singingMod;
|
effectmod = itembonuses.singingMod;
|
||||||
else
|
else
|
||||||
effectmod = spellbonuses.singingMod;
|
effectmod = spellbonuses.singingMod;
|
||||||
effectmod += aabonuses.singingMod;
|
effectmod += aabonuses.singingMod + spellbonuses.Amplification;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
effectmod = 10;
|
effectmod = 10;
|
||||||
|
|||||||
@ -231,6 +231,7 @@ struct StatBonuses {
|
|||||||
int effective_casting_level;
|
int effective_casting_level;
|
||||||
int reflect_chance; // chance to reflect incoming spell
|
int reflect_chance; // chance to reflect incoming spell
|
||||||
uint16 singingMod;
|
uint16 singingMod;
|
||||||
|
uint16 Amplification; // stacks with singingMod
|
||||||
uint16 brassMod;
|
uint16 brassMod;
|
||||||
uint16 percussionMod;
|
uint16 percussionMod;
|
||||||
uint16 windMod;
|
uint16 windMod;
|
||||||
|
|||||||
@ -2631,7 +2631,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
|
|||||||
case SE_MeleeMitigation:
|
case SE_MeleeMitigation:
|
||||||
case SE_Reflect:
|
case SE_Reflect:
|
||||||
case SE_Screech:
|
case SE_Screech:
|
||||||
case SE_SingingSkill:
|
case SE_Amplification:
|
||||||
case SE_MagicWeapon:
|
case SE_MagicWeapon:
|
||||||
case SE_Hunger:
|
case SE_Hunger:
|
||||||
case SE_MagnifyVision:
|
case SE_MagnifyVision:
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user