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Changed SE_SingingSkill to SE_Amplificatoin
This effect will now stack with other singing spell/item mods like it does on live.
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@@ -2631,7 +2631,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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case SE_MeleeMitigation:
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case SE_Reflect:
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case SE_Screech:
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case SE_SingingSkill:
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case SE_Amplification:
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case SE_MagicWeapon:
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case SE_Hunger:
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case SE_MagnifyVision:
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