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Changed SE_SingingSkill to SE_Amplificatoin
This effect will now stack with other singing spell/item mods like it does on live.
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@@ -231,6 +231,7 @@ struct StatBonuses {
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int effective_casting_level;
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int reflect_chance; // chance to reflect incoming spell
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uint16 singingMod;
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uint16 Amplification; // stacks with singingMod
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uint16 brassMod;
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uint16 percussionMod;
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uint16 windMod;
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