Changed SE_SingingSkill to SE_Amplificatoin

This effect will now stack with other singing spell/item mods
like it does on live.
This commit is contained in:
Michael Cook
2014-02-21 22:57:15 -05:00
parent 451d422b8a
commit 026f019f58
5 changed files with 10 additions and 12 deletions
+1 -1
View File
@@ -1857,7 +1857,7 @@ uint16 Mob::GetInstrumentMod(uint16 spell_id) const
effectmod = itembonuses.singingMod;
else
effectmod = spellbonuses.singingMod;
effectmod += aabonuses.singingMod;
effectmod += aabonuses.singingMod + spellbonuses.Amplification;
break;
default:
effectmod = 10;