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Changed SE_SingingSkill to SE_Amplificatoin
This effect will now stack with other singing spell/item mods like it does on live.
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@@ -1857,7 +1857,7 @@ uint16 Mob::GetInstrumentMod(uint16 spell_id) const
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effectmod = itembonuses.singingMod;
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else
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effectmod = spellbonuses.singingMod;
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effectmod += aabonuses.singingMod;
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effectmod += aabonuses.singingMod + spellbonuses.Amplification;
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break;
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default:
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effectmod = 10;
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