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Changed SE_SingingSkill to SE_Amplificatoin
This effect will now stack with other singing spell/item mods like it does on live.
This commit is contained in:
+6
-9
@@ -1607,12 +1607,9 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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newbon->reflect_chance += effect_value;
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break;
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case SE_SingingSkill:
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{
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if(effect_value > newbon->singingMod)
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newbon->singingMod = effect_value;
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case SE_Amplification:
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newbon->Amplification += effect_value;
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break;
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}
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case SE_ChangeAggro:
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newbon->hatemod += effect_value;
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@@ -3124,10 +3121,10 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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itembonuses.reflect_chance = effect_value;
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break;
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case SE_SingingSkill:
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spellbonuses.singingMod = effect_value;
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itembonuses.singingMod = effect_value;
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aabonuses.singingMod = effect_value;
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case SE_Amplification:
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spellbonuses.Amplification = effect_value;
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itembonuses.Amplification = effect_value;
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aabonuses.Amplification = effect_value;
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break;
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case SE_ChangeAggro:
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