mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-29 16:58:02 +00:00
Merge branch 'master' into eqstream
This commit is contained in:
@@ -1643,7 +1643,7 @@ struct LootingItem_Struct {
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/*002*/ uint32 looter;
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/*004*/ uint16 slot_id;
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/*006*/ uint8 unknown3[2];
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/*008*/ uint32 auto_loot;
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/*008*/ int32 auto_loot;
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};
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struct GuildManageStatus_Struct{
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@@ -293,18 +293,13 @@ bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity)
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}
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// Checks All items in a bag for No Drop
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bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id) {
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bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
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{
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ItemInstance* inst = GetItem(slot_id);
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if (!inst) return false;
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if (!inst->GetItem()->NoDrop) return true;
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if (inst->GetItem()->ItemClass == 1) {
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for (uint8 i = inventory::containerBegin; i < inventory::ContainerCount; i++) {
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ItemInstance* bagitem = GetItem(InventoryProfile::CalcSlotId(slot_id, i));
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if (bagitem && !bagitem->GetItem()->NoDrop)
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return true;
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}
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}
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return false;
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if (!inst)
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return false;
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return (!inst->IsDroppable(recurse));
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}
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// Remove item from bucket without memory delete
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@@ -133,7 +133,7 @@ namespace EQEmu
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bool DeleteItem(int16 slot_id, uint8 quantity = 0);
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// Checks All items in a bag for No Drop
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bool CheckNoDrop(int16 slot_id);
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bool CheckNoDrop(int16 slot_id, bool recurse = true);
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// Remove item from inventory (and take control of memory)
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ItemInstance* PopItem(int16 slot_id);
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+36
-10
@@ -539,16 +539,16 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
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}
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uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
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uint32 HeroModel = 0;
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if (m_ornament_hero_model > 0)
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{
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HeroModel = m_ornament_hero_model;
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if (material_slot >= 0)
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{
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HeroModel = (m_ornament_hero_model * 100) + material_slot;
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}
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}
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return HeroModel;
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// Not a Hero Forge item.
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if (m_ornament_hero_model == 0 || material_slot < 0)
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return 0;
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// Item is using an explicit Hero Forge ID
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if (m_ornament_hero_model >= 1000)
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return m_ornament_hero_model;
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// Item is using a shorthand ID
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return (m_ornament_hero_model * 100) + material_slot;
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}
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bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
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@@ -819,6 +819,32 @@ bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
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else { return false; }
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}
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bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
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{
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if (!m_item)
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return false;
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/*if (m_ornamentidfile) // not implemented
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return false;*/
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if (m_attuned)
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return false;
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/*if (m_item->FVNoDrop != 0) // not implemented
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return false;*/
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if (m_item->NoDrop == 0)
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return false;
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if (recurse) {
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for (auto iter : m_contents) {
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if (!iter.second)
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continue;
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if (!iter.second->IsDroppable(recurse))
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return false;
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}
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}
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return true;
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}
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void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
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// if there's no actual item, don't do anything
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if (!m_item)
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@@ -188,6 +188,8 @@ namespace EQEmu
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bool IsSlotAllowed(int16 slot_id) const;
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bool IsDroppable(bool recurse = true) const;
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bool IsScaling() const { return m_scaling; }
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bool IsEvolving() const { return (m_evolveLvl >= 1); }
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uint32 GetExp() const { return m_exp; }
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@@ -1492,17 +1492,6 @@ namespace RoF
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FINISH_ENCODE();
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}
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ENCODE(OP_InterruptCast)
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{
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ENCODE_LENGTH_EXACT(InterruptCast_Struct);
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SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
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OUT(spawnid);
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OUT(messageid);
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FINISH_ENCODE();
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}
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ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
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ENCODE(OP_ItemPacket)
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@@ -1560,17 +1560,6 @@ namespace RoF2
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FINISH_ENCODE();
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}
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ENCODE(OP_InterruptCast)
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{
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ENCODE_LENGTH_EXACT(InterruptCast_Struct);
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SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
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OUT(spawnid);
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OUT(messageid);
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FINISH_ENCODE();
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}
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ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
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ENCODE(OP_ItemPacket)
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@@ -85,7 +85,6 @@ E(OP_HPUpdate)
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E(OP_Illusion)
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E(OP_InspectBuffs)
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E(OP_InspectRequest)
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E(OP_InterruptCast)
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E(OP_ItemLinkResponse)
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E(OP_ItemPacket)
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E(OP_ItemVerifyReply)
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@@ -70,7 +70,6 @@ E(OP_HPUpdate)
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E(OP_Illusion)
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E(OP_InspectBuffs)
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E(OP_InspectRequest)
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E(OP_InterruptCast)
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E(OP_ItemLinkResponse)
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E(OP_ItemPacket)
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E(OP_ItemVerifyReply)
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@@ -2021,7 +2021,7 @@ struct LootingItem_Struct {
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/*004*/ uint32 looter;
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/*008*/ uint16 slot_id;
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/*010*/ uint16 unknown10;
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/*012*/ uint32 auto_loot;
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/*012*/ int32 auto_loot;
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/*016*/ uint32 unknown16;
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/*020*/
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};
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@@ -1666,7 +1666,7 @@ struct LootingItem_Struct {
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/*000*/ uint32 lootee;
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/*004*/ uint32 looter;
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/*008*/ uint32 slot_id;
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/*012*/ uint32 auto_loot;
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/*012*/ int32 auto_loot;
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/*016*/ uint32 unknown16;
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/*020*/
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};
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@@ -1648,7 +1648,7 @@ struct LootingItem_Struct {
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/*002*/ uint32 looter;
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/*004*/ uint16 slot_id;
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/*006*/ uint8 unknown3[2];
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/*008*/ uint32 auto_loot;
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/*008*/ int32 auto_loot;
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};
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struct GuildManageStatus_Struct{
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@@ -1420,7 +1420,7 @@ struct LootingItem_Struct {
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/*002*/ uint32 looter;
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/*004*/ uint16 slot_id;
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/*006*/ uint8 unknown3[2];
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/*008*/ uint32 auto_loot;
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/*008*/ int32 auto_loot;
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};
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struct GuildManageStatus_Struct{
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@@ -1707,7 +1707,7 @@ struct LootingItem_Struct {
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/*000*/ uint32 lootee;
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/*004*/ uint32 looter;
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/*008*/ uint32 slot_id;
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/*012*/ uint32 auto_loot;
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/*012*/ int32 auto_loot;
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/*016*/ uint32 unknown16;
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/*020*/
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};
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+2
-1
@@ -556,12 +556,13 @@ RULE_REAL(Bots, ManaRegen, 2.0) // Adjust mana regen for bots, 1 is fast and hig
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RULE_BOOL(Bots, PreferNoManaCommandSpells, true) // Give sorting priority to newer no-mana spells (i.e., 'Bind Affinity')
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RULE_BOOL(Bots, QuestableSpawnLimit, false) // Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl
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RULE_BOOL(Bots, QuestableSpells, false) // Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests.
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RULE_INT(Bots, SpawnLimit, 71) // Number of bots a character can have spawned at one time, You + 71 bots is a 12 group raid
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RULE_INT(Bots, SpawnLimit, 71) // Number of bots a character can have spawned at one time, You + 71 bots is a 12 group pseudo-raid (bots are not raidable at this time)
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RULE_BOOL(Bots, BotGroupXP, false) // Determines whether client gets xp for bots outside their group.
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RULE_BOOL(Bots, BotBardUseOutOfCombatSongs, true) // Determines whether bard bots use additional out of combat songs (optional script)
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RULE_BOOL(Bots, BotLevelsWithOwner, false) // Auto-updates spawned bots as owner levels/de-levels (false is original behavior)
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RULE_BOOL(Bots, BotCharacterLevelEnabled, false) // Enables required level to spawn bots
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RULE_INT(Bots, BotCharacterLevel, 0) // 0 as default (if level > this value you can spawn bots if BotCharacterLevelEnabled is true)
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RULE_INT(Bots, CasterStopMeleeLevel, 13) // Level at which caster bots stop melee attacks
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RULE_CATEGORY_END()
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#endif
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+2
-2
@@ -594,7 +594,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
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inst->SetOrnamentIcon(ornament_icon);
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inst->SetOrnamentationIDFile(ornament_idfile);
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inst->SetOrnamentHeroModel(ornament_hero_model);
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inst->SetOrnamentHeroModel(item->HerosForgeModel);
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if (instnodrop ||
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(((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
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@@ -730,7 +730,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::Inventor
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inst->SetOrnamentIcon(ornament_icon);
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inst->SetOrnamentationIDFile(ornament_idfile);
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inst->SetOrnamentHeroModel(ornament_hero_model);
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inst->SetOrnamentHeroModel(item->HerosForgeModel);
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if (color > 0)
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inst->SetColor(color);
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+13
-2
@@ -409,8 +409,19 @@ bool IsPartialCapableSpell(uint16 spell_id)
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if (spells[spell_id].no_partial_resist)
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return false;
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if (IsPureNukeSpell(spell_id))
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return true;
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// spell uses 600 (partial) scale if first effect is damage, else it uses 200 scale.
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// this includes DoTs. no_partial_resist excludes spells like necro snares
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for (int o = 0; o < EFFECT_COUNT; o++) {
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auto tid = spells[spell_id].effectid[o];
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if (IsBlankSpellEffect(spell_id, o))
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continue;
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if ((tid == SE_CurrentHPOnce || tid == SE_CurrentHP) && spells[spell_id].base[o] < 0)
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return true;
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return false;
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}
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return false;
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}
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+2
-2
@@ -502,7 +502,7 @@ typedef enum {
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#define SE_HeadShotLevel 346 // implemented[AA] - HeadShot max level to kill
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#define SE_DoubleRangedAttack 347 // implemented - chance at an additional archery attack (consumes arrow)
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#define SE_LimitManaMin 348 // implemented
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#define SE_ShieldEquipHateMod 349 // implemented[AA] Increase melee hate when wearing a shield.
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#define SE_ShieldEquipDmgMod 349 // implemented[AA] Increase melee base damage (indirectly increasing hate) when wearing a shield.
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#define SE_ManaBurn 350 // implemented - Drains mana for damage/heal at a defined ratio up to a defined maximum amount of mana.
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//#define SE_PersistentEffect 351 // *not implemented. creates a trap/totem that casts a spell (spell id + base1?) when anything comes near it. can probably make a beacon for this
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//#define SE_IncreaseTrapCount 352 // *not implemented - looks to be some type of invulnerability? Test ITC (8755)
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@@ -519,7 +519,7 @@ typedef enum {
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#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
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#define SE_TripleAttackChance 364 // implemented
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#define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
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#define SE_ShieldEquipDmgMod 366 // implemented[AA] Damage modifier to melee if shield equiped. (base1 = dmg mod , base2 = ?) ie Shield Specialist AA
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#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup
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#define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc)
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//#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2
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#define SE_CorruptionCounter 369 // implemented
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