Rename world expedition cache to state

This commit is contained in:
hg
2020-10-17 22:28:49 -04:00
parent 579c300cbc
commit 022f82291a
5 changed files with 25 additions and 25 deletions
+3 -3
View File
@@ -88,8 +88,8 @@ union semun {
#include "queryserv.h"
#include "web_interface.h"
#include "console.h"
#include "expedition_cache.h"
#include "expedition_database.h"
#include "expedition_state.h"
#include "../common/net/servertalk_server.h"
#include "../zone/data_bucket.h"
@@ -436,7 +436,7 @@ int main(int argc, char** argv) {
ExpeditionDatabase::PurgeExpiredCharacterLockouts();
LogInfo("Loading active expeditions");
expedition_cache.LoadActiveExpeditions();
expedition_state.LoadActiveExpeditions();
LogInfo("Loading char create info");
content_db.LoadCharacterCreateAllocations();
@@ -624,7 +624,7 @@ int main(int argc, char** argv) {
launcher_list.Process();
LFPGroupList.Process();
adventure_manager.Process();
expedition_cache.Process();
expedition_state.Process();
if (InterserverTimer.Check()) {
InterserverTimer.Start();