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Rename world expedition cache to state
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+3
-3
@@ -88,8 +88,8 @@ union semun {
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#include "queryserv.h"
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#include "web_interface.h"
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#include "console.h"
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#include "expedition_cache.h"
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#include "expedition_database.h"
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#include "expedition_state.h"
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#include "../common/net/servertalk_server.h"
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#include "../zone/data_bucket.h"
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@@ -436,7 +436,7 @@ int main(int argc, char** argv) {
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ExpeditionDatabase::PurgeExpiredCharacterLockouts();
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LogInfo("Loading active expeditions");
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expedition_cache.LoadActiveExpeditions();
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expedition_state.LoadActiveExpeditions();
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LogInfo("Loading char create info");
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content_db.LoadCharacterCreateAllocations();
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@@ -624,7 +624,7 @@ int main(int argc, char** argv) {
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launcher_list.Process();
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LFPGroupList.Process();
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adventure_manager.Process();
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expedition_cache.Process();
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expedition_state.Process();
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if (InterserverTimer.Check()) {
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InterserverTimer.Start();
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