Rename world expedition cache to state

This commit is contained in:
hg
2020-10-17 22:28:49 -04:00
parent 579c300cbc
commit 022f82291a
5 changed files with 25 additions and 25 deletions
+49
View File
@@ -0,0 +1,49 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef WORLD_EXPEDITION_STATE_H
#define WORLD_EXPEDITION_STATE_H
#include "../common/rulesys.h"
#include "../common/timer.h"
#include <cstdint>
#include <vector>
extern class ExpeditionState expedition_state;
class Expedition;
class ExpeditionState
{
public:
void AddExpedition(uint32_t expedition_id);
void LoadActiveExpeditions();
void MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove);
void Process();
void RemoveAllMembers(uint32_t expedition_id);
void RemoveExpedition(uint32_t expedition_id);
void SetSecondsRemaining(uint32_t expedition_id, uint32_t seconds_remaining);
private:
std::vector<Expedition> m_expeditions;
Timer m_process_throttle_timer{static_cast<uint32_t>(RuleI(Expedition, WorldExpeditionProcessRateMS))};
};
#endif