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Keeps spawns from doing individual loads and prefer bulk loading [skip ci]
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@@ -0,0 +1,164 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_SPAWNGROUP_REPOSITORY_H
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#define EQEMU_SPAWNGROUP_REPOSITORY_H
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#include "../database.h"
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#include "../string_util.h"
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class SpawnGroupRepository {
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public:
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struct SpawnGroup {
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int id;
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std::string name;
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int8 spawn_limit;
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int dist;
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float max_x;
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float min_x;
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float max_y;
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float min_y;
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int delay;
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int mindelay;
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int despawn;
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int despawn_timer;
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int wp_spawns;
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};
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"name",
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"spawn_limit",
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"dist",
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"max_x",
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"min_x",
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"max_y",
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"min_y",
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"delay",
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"mindelay",
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"despawn",
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"despawn_timer",
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"wp_spawns",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string TableName()
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{
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return std::string("spawngroup");
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}
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static std::string BaseSelect()
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{
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return std::string(
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fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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)
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);
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}
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static SpawnGroup New()
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{
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SpawnGroup entry;
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entry.id = 0;
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entry.name = "";
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entry.spawn_limit = 0;
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entry.dist = 0;
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entry.max_x = 0;
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entry.min_x = 0;
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entry.max_y = 0;
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entry.min_y = 0;
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entry.delay = 0;
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entry.mindelay = 0;
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entry.despawn = 0;
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entry.despawn_timer = 0;
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entry.wp_spawns = 0;
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return entry;
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}
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static std::vector<SpawnGroup> GetZoneSpawnGroups(
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const std::string &zone_short_name,
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int zone_version
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)
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{
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std::vector<SpawnGroup> spawn_groups;
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auto results = content_db.QueryDatabase(
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fmt::format(
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SQL (
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{} INNER JOIN spawn2 ON spawn2.spawngroupID = spawngroup.id
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WHERE spawn2.zone = '{}' and spawn2.version = {}
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),
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BaseSelect(),
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zone_short_name,
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zone_version
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)
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);
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for (auto row = results.begin(); row != results.end(); ++row) {
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SpawnGroup entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1];
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entry.spawn_limit = atoi(row[2]);
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entry.dist = atof(row[3]);
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entry.max_x = atof(row[4]);
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entry.min_x = atof(row[5]);
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entry.max_y = atof(row[6]);
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entry.min_y = atof(row[7]);
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entry.delay = atoi(row[8]);
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entry.mindelay = atoi(row[9]);
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entry.despawn = atoi(row[10]);
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entry.despawn_timer = atoi(row[11]);
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entry.wp_spawns = atoi(row[12]);
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spawn_groups.push_back(entry);
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}
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return spawn_groups;
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}
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static SpawnGroup GetGrid(
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const std::vector<SpawnGroup> &spawn_groups,
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int spawn_group_id
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)
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{
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for (auto &row : spawn_groups) {
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if (row.id == spawn_group_id) {
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return row;
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}
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}
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return New();
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}
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};
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#endif //EQEMU_SPAWNGROUP_REPOSITORY_H
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