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Clang-format Corpse::LootItem
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8f5ba05e75
commit
019586abbd
@ -1062,7 +1062,8 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
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SendLootReqErrorPacket(client, LootResponse::LootAll);
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}
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void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
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{
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/* This gets sent no matter what as a sort of ACK */
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client->QueuePacket(app);
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@ -1091,7 +1092,8 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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SendEndLootErrorPacket(client);
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return;
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}
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if (IsPlayerCorpse() && !CanPlayerLoot(client->CharacterID()) && !become_npc && (char_id != client->CharacterID() && client->Admin() < 150)) {
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if (IsPlayerCorpse() && !CanPlayerLoot(client->CharacterID()) && !become_npc &&
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(char_id != client->CharacterID() && client->Admin() < 150)) {
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client->Message(13, "Error: This is a player corpse and you dont own it.");
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SendEndLootErrorPacket(client);
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return;
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@ -1101,7 +1103,8 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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client->Message(13, "Error: Corpse locked by GM.");
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return;
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}
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if (IsPlayerCorpse() && (char_id != client->CharacterID()) && CanPlayerLoot(client->CharacterID()) && GetPlayerKillItem() == 0){
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if (IsPlayerCorpse() && (char_id != client->CharacterID()) && CanPlayerLoot(client->CharacterID()) &&
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GetPlayerKillItem() == 0) {
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client->Message(13, "Error: You cannot loot any more items from this corpse.");
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SendEndLootErrorPacket(client);
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ResetLooter();
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@ -1115,11 +1118,11 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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memset(bag_item_data, 0, sizeof(bag_item_data));
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if (GetPlayerKillItem() > 1) {
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item = database.GetItem(GetPlayerKillItem());
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}
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else if (GetPlayerKillItem() == -1 || GetPlayerKillItem() == 1){
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item_data = GetItem(lootitem->slot_id - EQEmu::legacy::CORPSE_BEGIN); //dont allow them to loot entire bags of items as pvp reward
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}
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else{
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} else if (GetPlayerKillItem() == -1 || GetPlayerKillItem() == 1) {
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item_data =
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GetItem(lootitem->slot_id -
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EQEmu::legacy::CORPSE_BEGIN); // dont allow them to loot entire bags of items as pvp reward
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} else {
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item_data = GetItem(lootitem->slot_id - EQEmu::legacy::CORPSE_BEGIN, bag_item_data);
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}
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@ -1129,9 +1132,10 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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if (item != 0) {
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if (item_data) {
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inst = database.CreateItem(item, item_data ? item_data->charges : 0, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5, item_data->aug_6, item_data->attuned);
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}
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else {
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inst = database.CreateItem(item, item_data ? item_data->charges : 0, item_data->aug_1,
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item_data->aug_2, item_data->aug_3, item_data->aug_4,
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item_data->aug_5, item_data->aug_6, item_data->attuned);
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} else {
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inst = database.CreateItem(item);
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}
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}
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@ -1163,7 +1167,8 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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char buf[88];
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char q_corpse_name[64];
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strcpy(q_corpse_name, corpse_name);
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snprintf(buf, 87, "%d %d %s", inst->GetItem()->ID, inst->GetCharges(), EntityList::RemoveNumbers(q_corpse_name));
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snprintf(buf, 87, "%d %d %s", inst->GetItem()->ID, inst->GetCharges(),
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EntityList::RemoveNumbers(q_corpse_name));
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buf[87] = '\0';
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std::vector<EQEmu::Any> args;
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args.push_back(inst);
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@ -1197,8 +1202,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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if (lootitem->auto_loot) {
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if (!client->AutoPutLootInInventory(*inst, true, true, bag_item_data))
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client->PutLootInInventory(EQEmu::inventory::slotCursor, *inst, bag_item_data);
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}
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else {
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} else {
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client->PutLootInInventory(EQEmu::inventory::slotCursor, *inst, bag_item_data);
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}
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@ -1208,8 +1212,10 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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/* Remove it from Corpse */
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if (item_data) {
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/* Delete needs to be before RemoveItem because its deletes the pointer for item_data/bag_item_data */
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database.DeleteItemOffCharacterCorpse(this->corpse_db_id, item_data->equip_slot, item_data->item_id);
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/* Delete needs to be before RemoveItem because its deletes the pointer for
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* item_data/bag_item_data */
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database.DeleteItemOffCharacterCorpse(this->corpse_db_id, item_data->equip_slot,
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item_data->item_id);
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/* Delete Item Instance */
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RemoveItem(item_data->lootslot);
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}
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@ -1218,8 +1224,11 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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if (item->IsClassBag() && (GetPlayerKillItem() != -1 || GetPlayerKillItem() != 1)) {
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for (int i = EQEmu::inventory::containerBegin; i < EQEmu::inventory::ContainerCount; i++) {
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if (bag_item_data[i]) {
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/* Delete needs to be before RemoveItem because its deletes the pointer for item_data/bag_item_data */
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database.DeleteItemOffCharacterCorpse(this->corpse_db_id, bag_item_data[i]->equip_slot, bag_item_data[i]->item_id);
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/* Delete needs to be before RemoveItem because its deletes the pointer for
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* item_data/bag_item_data */
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database.DeleteItemOffCharacterCorpse(this->corpse_db_id,
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bag_item_data[i]->equip_slot,
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bag_item_data[i]->item_id);
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/* Delete Item Instance */
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RemoveItem(bag_item_data[i]);
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}
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@ -1242,17 +1251,17 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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if (!IsPlayerCorpse()) {
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Group *g = client->GetGroup();
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if (g != nullptr) {
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g->GroupMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE, client->GetName(), item_link.c_str());
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}
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else {
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g->GroupMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE,
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client->GetName(), item_link.c_str());
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} else {
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Raid *r = client->GetRaid();
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if (r != nullptr) {
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r->RaidMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE, client->GetName(), item_link.c_str());
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r->RaidMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE,
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client->GetName(), item_link.c_str());
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}
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}
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}
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}
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else {
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} else {
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SendEndLootErrorPacket(client);
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safe_delete(inst);
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return;
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@ -1260,8 +1269,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
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if (IsPlayerCorpse()) {
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client->SendItemLink(inst);
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}
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else{
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} else {
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client->SendItemLink(inst, true);
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}
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