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[Bug Fix] Fix log messages when players join channel (#2992)
* Fix log message when players join channels * Formatting * More formatting * Update CurrentPlayerChannels to use vector of channel names * Put log statement back in place * Remove channel limit in db query * Formatting tweak
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+5
-5
@@ -48,10 +48,10 @@ ChatChannel::ChatChannel(std::string inName, std::string inOwner, std::string in
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m_moderated = false;
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LogDebug(
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"New ChatChannel created: Name: [{}], Owner: [{}], Password: [{}], MinStatus: [{}]",
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m_name.c_str(),
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m_owner.c_str(),
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m_password.c_str(),
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"New ChatChannel created: Name: [{}] Owner: [{}] Password: [{}] MinStatus: [{}]",
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m_name,
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m_owner,
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m_password,
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m_minimum_status
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);
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@@ -667,7 +667,7 @@ ChatChannel *ChatChannelList::RemoveClientFromChannel(const std::string& in_chan
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}
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LogDebug("Client [{}] removed from channel [{}]. Channel is owned by {}. Command directed: {}", c->GetName(), channel_name, required_channel->GetOwnerName(), command_directed);
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if (c->GetName() == required_channel->GetOwnerName() && command_directed) { // Check if the client that is leaving is the the channel owner
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if (c->GetName() == required_channel->GetOwnerName() && command_directed) { // Check if the client that is leaving is the channel owner
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LogDebug("Owner left the channel [{}], removing channel from database...", channel_name);
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database.DeleteChatChannel(channel_name); // Remove the channel from the database.
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LogDebug("Flagging [{}] channel as temporary...", channel_name);
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