[Bug Fix] Fix log messages when players join channel (#2992)

* Fix log message when players join channels

* Formatting

* More formatting

* Update CurrentPlayerChannels to use vector of channel names

* Put log statement back in place

* Remove channel limit in db query

* Formatting tweak
This commit is contained in:
Vayle
2023-03-03 12:54:56 -05:00
committed by GitHub
parent 748602b04e
commit 01855d40df
4 changed files with 20 additions and 16 deletions
+5 -5
View File
@@ -48,10 +48,10 @@ ChatChannel::ChatChannel(std::string inName, std::string inOwner, std::string in
m_moderated = false;
LogDebug(
"New ChatChannel created: Name: [{}], Owner: [{}], Password: [{}], MinStatus: [{}]",
m_name.c_str(),
m_owner.c_str(),
m_password.c_str(),
"New ChatChannel created: Name: [{}] Owner: [{}] Password: [{}] MinStatus: [{}]",
m_name,
m_owner,
m_password,
m_minimum_status
);
@@ -667,7 +667,7 @@ ChatChannel *ChatChannelList::RemoveClientFromChannel(const std::string& in_chan
}
LogDebug("Client [{}] removed from channel [{}]. Channel is owned by {}. Command directed: {}", c->GetName(), channel_name, required_channel->GetOwnerName(), command_directed);
if (c->GetName() == required_channel->GetOwnerName() && command_directed) { // Check if the client that is leaving is the the channel owner
if (c->GetName() == required_channel->GetOwnerName() && command_directed) { // Check if the client that is leaving is the channel owner
LogDebug("Owner left the channel [{}], removing channel from database...", channel_name);
database.DeleteChatChannel(channel_name); // Remove the channel from the database.
LogDebug("Flagging [{}] channel as temporary...", channel_name);