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Exported several Mob-based methods to Perl and Lua.
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@@ -358,6 +358,25 @@ public:
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int CanBuffStack(int spell_id, int caster_level);
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int CanBuffStack(int spell_id, int caster_level, bool fail_if_overwrite);
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void SetPseudoRoot(bool in);
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uint8 SeeInvisible();
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bool SeeInvisibleUndead();
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bool SeeHide();
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bool SeeImprovedHide();
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uint8 GetNimbusEffect1();
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uint8 GetNimbusEffect2();
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uint8 GetNimbusEffect3();
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bool IsTargetable();
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bool HasShieldEquiped();
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bool HasTwoHandBluntEquiped();
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bool HasTwoHanderEquipped();
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uint32 GetHerosForgeModel(uint8 material_slot);
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uint32 IsEliteMaterialItem(uint8 material_slot);
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float GetBaseSize();
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bool HasOwner();
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bool IsPet();
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bool HasPet();
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bool IsSilenced();
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bool IsAmnesiad();
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};
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#endif
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