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Minor fix to numhits update
New spell effect
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+4
-4
@@ -435,7 +435,7 @@ typedef enum {
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#define SE_SpellDamage 286 // implemented - adds direct spell damage
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#define SE_SpellDurationIncByTic 287 // implemented
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#define SE_SpecialAttackKBProc 288 // implemented[AA] - Chance to to do a knockback from special attacks [AA Dragon Punch].
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#define SE_ImprovedSpellEffect 289 // implemented
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#define SE_ImprovedSpellEffect 289 // implemented - Triggers only if fades after natural duration.
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#define SE_IncreaseRunSpeedCap 290 // implemented[AA] - increases run speed over the hard cap
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#define SE_Purify 291 // implemented - Removes determental effects
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#define SE_StrikeThrough2 292 // implemented[AA] - increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
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@@ -519,11 +519,11 @@ typedef enum {
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#define SE_ResistCorruption 370 // implemented
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#define SE_AttackSpeed4 371 // implemented - stackable slow effect 'Inhibit Melee'
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#define SE_ForageSkill 372 // *not implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
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#define SE_CastOnWearoff 373 // implemented
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#define SE_CastOnWearoff 373 // implemented - Triggers only if fades after natural duration.
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#define SE_ApplyEffect 374 // implemented
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#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount
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//#define SE_Fling 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
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#define SE_BossSpellTrigger 377 // implemented - spell is cast on fade
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#define SE_BossSpellTrigger 377 // implemented - Triggers only if fades after natural duration.
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#define SE_SpellEffectResistChance 378 // implemented - Increase chance to resist specific spell effect (base1=value, base2=spell effect id)
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#define SE_ShadowStepDirectional 379 // implemented - handled by client
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#define SE_Knockdown 380 // implemented - small knock back(handled by client)
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@@ -569,7 +569,7 @@ typedef enum {
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#define SE_FcLimitUse 420 // implemented - increases numhits count by percent (Note: not used in any known live spells)
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#define SE_IncreaseNumHits 421 // implemented[AA] - increases number of hits a buff has till fade. (focus)
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#define SE_FfLimitUseMin 422 // implemented - limit a focus to require a min amount of numhits value (used with above)
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//#define SE_FfLimitUseType 423 // not used - limit a focus to require a certain numhits type (Field in spells table 175)
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#define SE_FfLimitUseType 423 // implemented - limit a focus to require a certain numhits type
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#define SE_GravityEffect 424 // implemented - Pulls/pushes you toward/away the mob at a set pace
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#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
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#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
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