From 011e1d05e72b796cf9d0c43e90e11abfda37dedc Mon Sep 17 00:00:00 2001 From: Akkadius Date: Sun, 10 Nov 2024 23:19:40 -0600 Subject: [PATCH] [Hotfix] Check if the mob is already in the close mobs list before inserting --- zone/entity.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/zone/entity.cpp b/zone/entity.cpp index f53d4a723..4a9a232ca 100644 --- a/zone/entity.cpp +++ b/zone/entity.cpp @@ -2972,7 +2972,10 @@ void EntityList::ScanCloseMobs(Mob *scanning_mob) float distance = DistanceSquared(scanning_mob->GetPosition(), mob->GetPosition()); if (distance <= scan_range || mob->GetAggroRange() >= scan_range) { // add mob to scanning_mob's close list and vice versa - mob->m_close_mobs[scanning_mob->GetID()] = scanning_mob; + // check if the mob is already in the close mobs list before inserting + if (mob->m_close_mobs.find(scanning_mob->GetID()) == mob->m_close_mobs.end()) { + mob->m_close_mobs[scanning_mob->GetID()] = scanning_mob; + } scanning_mob->m_close_mobs[mob->GetID()] = mob; } }